Camera Cuts?

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Old 07 July 2003   #1
Camera Cuts?

How do you animate the camera to go to several angles while rendering a scene? I've tried to just move the camera quickly to another location in the span of like 2 frames but I get goofy tweens... am I supposed to use multiple cameras or what?

I can't find much information on the subject, I suppose the answer is blatantly obvious.
 
Old 07 July 2003   #2
You should try out this plugin or just animate the camera with a stepped curve !!!

MULTI-CAMERA BATCH RENDER
http://www.ats-3d.com/

But sorry I just hope I really understand everything you are talking about !!!
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Old 07 July 2003   #3
So far, From what I have been told in this channel and read about in manuals and books, its impossible to change cameras during a render. Therefor the only way to do a cut in a single render (so that you can have multiple angels in a single render(movie) you have to do fancy camera moves, as was said above best using Steps.

If you end up rendering through several different cameras you can put them together in a video editing package (final cut pro, premier, etc) these can range from free to Very expensive. The advantage to these is the ability to add sound fx and music, and neat video fx too!

There is this secret though. Render your files to image sequences. Then Render each camera as the same sequence as long as their respective frames are exactly back to back. Then you load the intire image sequence into lightwave as the background and rerender as a movie. Wala! You have multiple camera cuts just like that.

-Captain
 
Old 07 July 2003   #4
Stepped keyframes won't work because motion blur works *back* from the current key while stepping works from the current key FORWARD. So, you'd get one MB pass in one place and all the rest at the other. Annoying but true.

The way I do "multi-camera" is to complete the scene with all the cameras you want, then save out each cut with only the right camera and frame range for your cuts, and all with the same output prefix so they load together. If you decide you need to alter the cuts, load up your source animation and repeat the process. Bear in mind that under tight deadlines, if you need 20 more frames from cut B at the expense of cut C all you need to rerender are those twenty frames.
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Last edited by CourtJester : 07 July 2003 at 02:18 AM.
 
Old 07 July 2003   #5
You can also use the Master Plugin: CameraSelector to test your cuts in a preview. Doesn't work for rendering, but is useful for previewing.

Currently you need to save out a seperate scene for each camera, each scene saved with the appropriate frame range for rendering. Then the easiest way from there is to use Screamernet as a batch renderer.
 
Old 07 July 2003   #6
Thanks guys.
 
Old 07 July 2003   #7
Quote: Originally posted by CourtJester
Stepped keyframes won't work because motion blur works *back* from the current key while stepping works from the current key FORWARD. So, you'd get one MB pass in one place and all the rest at the other. Annoying but true.


That does kinda stink if you're doing motion blur within LW, but if you're adding blur in post with something like Reelsmart Motion Blur, then rendering with stepped keys on the camera is fine.
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Old 07 July 2003   #8
That Reelsmart motion blur looks really amazing! Thanks for the tip Triple G!
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Old 07 July 2003   #9
No problem. It's a great plugin! For its price, it should really be in everyone's toolbox! (Or at least the toolboxes of those who own AE, or an AE-plugin-compatible compositor.)
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Old 06 June 2005   #10
I generally set up several cameras at once and render each out seperately then composite them in AE or Premiere. I'd love to be able to render out multiple cameras at once to save me having to wait for one to finish before I gert to render the other. It'd be helpful for overnight/over-weekend renders. Unfortunately I don't think it can be done. You can, once your scene is perfect, create seperate camera moves and save the scenes for each seperate camera, then open all of the scenes at once and render them all. You do risk crashing your machine depending on what you're doing. And, of course, you still need to composite them.
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Old 06 June 2005   #11
Originally Posted by Triple G: No problem. It's a great plugin! For its price, it should really be in everyone's toolbox! (Or at least the toolboxes of those who own AE, or an AE-plugin-compatible compositor.)


Not necessarily, I just set up each render and batch them with screamer net
 
Old 06 June 2005   #12
I thought you needed more than one machine for Screamer Net?
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Old 06 June 2005   #13
dont forget you can use the new arbitrary rendering in lightwave 8. In the render options you can tell lightwave to render out frames 1-40,65-100 and so on..................so basically between frames 40 and 65 you can get a new camera position........skiping those specific nasty frames where the camera is traveling to a new location......

hope this is easy to understand.........
 
Old 06 June 2005   #14
Originally Posted by mdurwin: I thought you needed more than one machine for Screamer Net?


Yea, I just hook it up with an old box, not for the rendering power, but mainly for the batching ability.
 
Old 06 June 2005   #15
Screamernet doesn't require multiple machines. You can run it locally. I did this a LOT when working on Rocket and Company.

If anybody's curious: No, that didn't work for the FPrime rendered shots.
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