CGTalk > Software > Lightwave 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 07-26-2003, 12:18 PM   #1
+ [Rendering In Process]
KK Lim
3d Architecture Renderer
Architect Seed
Join Date: Jun 2003
Posts: 248
Send a message via ICQ to limkinkwan Send a message via MSN to limkinkwan
environment lightning

hi yaa..
actually I have tried to "bake to object" to fake the radiosity for an environment scene, but the problem is most of the object cannot be fake although I have follow the step in this tutorial ( )

(set surface to "bake to object">lightning o%>enable radiosity>backdrop color to white>render>multi-select the surface and set vertex color map to- SB_jungle)

am I right or I have lost some step? I've tried many times,,,,but still cannot get it right "
Life in another world

Last edited by limkinkwan : 07-26-2003 at 12:29 PM.
Old 07-26-2003, 12:30 PM   #2
Halsu's Avatar
Join Date: Jan 2002
Posts: 137
Mmm... hard to see the image, when the link points to your local D:/ drive ;-)

As an alternative to "real" GI, you might wanna check out LightGen (search and my Overcaster scripts (Eki's PlugPak).
Old 07-26-2003, 12:41 PM   #3
+ [Rendering In Process]
KK Lim
3d Architecture Renderer
Architect Seed
Join Date: Jun 2003
Posts: 248
Send a message via ICQ to limkinkwan Send a message via MSN to limkinkwan
this is the image I have used 7 hours to render with radiosity which I trying to fake for animation, there got 3007391 point and around 650 object...
Attached Images
File Type: jpg 1.jpg (14.2 KB, 100 views)
Life in another world
Old 07-26-2003, 02:29 PM   #4
Facial Deluxe
Facial Deluxe's Avatar
Facial Deluxe
Join Date: Jan 2002
Posts: 2,179
Quite small and compressed pic, hard to juge.
For what I see, IMHO, no radiosity is needed here.
A bunch of shadowmaps could do the trick.
I also recommand Eki's suggestions.
You are a pluggin.
About me
Old 07-27-2003, 04:21 AM   #5
Izu's Avatar
Andreas Maaninka
Digital Sculpter / Modeller
Weta Digital
New Zealand
Join Date: Aug 2002
Posts: 246
Send a message via ICQ to Izu Send a message via MSN to Izu
Dunny of you´ve tried this but u CAN´T usually bake polygons that are more then 4 points, so press "polygons" then "w" in modeled and see what u have there..... triple the polys that are more then 4 and then try baking again....

hope this was the problem...cuz right now i can´t think of anything else..
--------------------------------- Online Portfolio of
Old 07-27-2003, 04:59 AM   #6
New Member
DrStrik9's Avatar
Creative Director, Strickland Design, Inc.
Join Date: Jul 2003
Posts: 13
Send a message via AIM to DrStrik9 Send a message via Yahoo to DrStrik9
Baking is a pain, ESPECIALLY for radiosity, IMHO. But it's possible; I've done it. I did it by making Atlas UV's for every object, then baking the entire object as one image. When that doesn't work, make several UV maps for various parts/surfaces on the object, then bake each of those, and map them back onto the object using the UV maps.

You should also try to bake real SMALL images at first, just to see if it's working. Large maps can take literally DAYS to bake, which has never seemed quite right to me. I originally thought I would need real large maps, but I found that smaller-than-expected baked images would work real well, especially for video resolution.


"What we do for a living is learn new stuff."
Old 01-15-2006, 06:00 PM   #7
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:02 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.