Toon shader and lighting

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Old 06 June 2009   #1
Question Toon shader and lighting

Hello everyone,

I have been around modo since 102 and i have become emotionally attached to its simple workbench, however , i am no pro in 3D, so it took me about 3 years to actually get dirty and come out with something that looks acceptable (at least for me ).

I have been working on a school project and wanted to spice it up with a toon model of our mascot, and i think i pretty much nailed most of the head (though my wireframe is a little messy ).

Now my problem is rendering, i used cel/toon shader off vertex monkey, but still its not looking right, also my lighting sucks, since am using directional lighting and cant set up decent global illumination.

Basically wat i want to achieve is something like team fortress 2 look, or animation film, just a nice and quiet lighting effect with a toon shader that is warm. so any ideas on how to accomplish that in modo ??
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Old 06 June 2009   #2
I'm not a lighting pro, but I don't think they used a "cell shader" to achieve the look in teamfortress2. I think had something to do with layering a warped diffuse with ambient lighting to get a certain occlusion. Then they took that occlusion and multiplied it against a color diffuse pass.
...or something like that.

I believe this document might explain it in more detail.
Illustrative Rendering in Team Fortress 2.

Sorry I don't know any more info than that, but I hope it helps.
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Charles Lin
Animator
www.animationspot.net
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Old 06 June 2009   #3
Originally Posted by charleslin: I'm not a lighting pro, but I don't think they used a "cell shader" to achieve the look in teamfortress2. I think had something to do with layering a warped diffuse with ambient lighting to get a certain occlusion. Then they took that occlusion and multiplied it against a color diffuse pass.
...or something like that.

I believe this document might explain it in more detail.
Illustrative Rendering in Team Fortress 2.

Sorry I don't know any more info than that, but I hope it helps.


Thx charleslin , that did help, i made some modifications and i think i reached my goal
 
Old 06 June 2009   #4
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