Motion designer and clothes?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2003   #1
Motion designer and clothes?

Ok, I have a character.

Body deformed by bones, clothes sit on top of body.

Collision object for clothes will be the bone deformed body.

Do I need to use MDScan (What is this by the way don't really understand) with motion designer to deform the clothes, or will it simply work on the basis of the deformations to the body object?

When would you use MDScan (and the other one that I can't remember the name of?

Thanks

Rich
 
Old 07 July 2003   #2
ok i admit i haven't played with md too much, sort of get a head ache when i do....

but I have seen some very good tutorials on the subject here

http://members.shaw.ca/lightwavetutorials/

hope this helps you.

good luck
 
Old 07 July 2003   #3
Re: Motion designer and clothes?

Quote:
Originally posted by Perambulator
Ok, I have a character.

Body deformed by bones, clothes sit on top of body.

Collision object for clothes will be the bone deformed body.

Do I need to use MDScan (What is this by the way don't really understand) with motion designer to deform the clothes, or will it simply work on the basis of the deformations to the body object?

When would you use MDScan (and the other one that I can't remember the name of?

Thanks

Rich


MD Scan is a kind of recorder of deformations.

I use it a lot at the moment :

Got a character rigged and animated, i use MD Scan on it to create a MDD file (deformation record file). That way, all the deformations that happen during animation (bones, morphs etc.) are recorded.
Then I reload my character without the rig and apply the MDD file on it, via MD MetaPlug.
Result is my character is moving the sameway without any rig in it.

This is very useful in scene where you have plenty of characters moving :
you animate them separatly with their proper rig
record MDD fille (MDD Scan)
Reimport all the characters together and aplly their respectives animations (MD MetaPlug)

That way, you only have meshes, no rigs to compute, which make OpenGL much faster
__________________
You are a pluggin.
About me
Site
 
Old 07 July 2003   #4
Aha, that sounds pretty good and quite efficient. I shall use that once I have the results I need!

Thanks for the help guys. Will show off my results soon.

Rich
 
Old 07 July 2003   #5
Smile Re: Motion designer and clothes?

Quote:
Originally posted by Perambulator
...will it simply work on the basis of the deformations to the body object?


Yes, it will.

I did not use MD_Scan for my taekwondo animation. The MD calculated fine despite the bones and IK applied to the elf-girl's body.
__________________
Python is my smashing board.
 
Old 07 July 2003   #6
If you use MD Scan on one figure and apply it to a figure of a different height, does MD scan scale to the height of the figure or do you have to use a figure of similar build to get expected results?
 
Old 07 July 2003   #7
Not sure, I'd say no...
__________________
You are a pluggin.
About me
Site
 
Old 07 July 2003   #8
Quote:
Originally posted by Shade01
If you use MD Scan on one figure and apply it to a figure of a different height, does MD scan scale to the height of the figure or do you have to use a figure of similar build to get expected results?


Even if both characters had the same point order, I figure the ponts of the different-height character would snap to the same positions dictated in the MDD file.

If you played the MDD back on an object with a different point order using MD_MetaPlug, the "Cage" object should be an object with the same point order as the object that you originally recorded the MDD data from. The "Cage" object would act as a lattice on the playback object.

I say use a figure of similar build to get predictable results.
__________________
Python is my smashing board.
 
Old 01 January 2006   #9
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:59 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.