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Old 07-23-2003, 09:01 AM   #1
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Problem with rig

I have a problem with a rig (3ddaves' lw rig for motionbuilder).

I have eye bones which are originally parented to the main object. They are weighted and correctly rotate the characters eyes.

Then I parent the eyes to the head bone of the character (parent in place activate). They now no longer rotate the characters eyes, although looking in x-ray mode they are following the head bones rotation.

Any ideas?


Old 07-23-2003, 08:05 PM   #2
Triple G
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Are your eyes on separate layers? Are you telling them to use bones from the layer which contains your skeleton?
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Old 07-24-2003, 09:01 AM   #3
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That's the thing. It's all in the same layer. Nothing has visibly changed in the settings. It's just that the eye bones no longer seem to affect the eyes.

Old 07-24-2003, 11:21 AM   #4
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Lee Gabel
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Can you see the bone weighting on the eyes after parenting? Can you provide a sample scene? I'm at a loss for words... Never experienced that before.
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Old 01-15-2006, 06:00 PM   #5
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