Open Source Muscle System

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Old 06 June 2009   #1
Open Source Muscle System

Hi guys! Version Alpha 2 of BlenRig 3.0 is ready!

There have been many improvements since Alpha 1:




  • The model has been re-sculpted
  • Smooth modifier with a vertex group assigned to smooth out certain areas of the model
  • SoftBody parameters have been improved
  • FK spine switch
  • The hip controller has been highly improved
  • Different locking options for the Look controller
  • Improvements in the IK/FK and Hinge switches
  • The muscle system has been improved and it is more detailed
  • A Low Resolution Model has been included for animating the rig smoothly (Layer 11)
  • Overall deformation has been improved
There is an animation test video at Vimeo and at Youtube



Rendering Specs on AMD PHENOM 9750 (8GB RAM)

Faces: 2 Million+

Time/frame: 0:56 minutes

RAM Usage: 2 GB

Rendering Specs on Athlon64 3500+ (2GB RAM)

Time/frame: 1:48 minutes

You can Download BlenRig 3.0 Alpha 2 at www.jpbouza.com.ar

Last edited by jpbouza : 06 June 2009 at 03:42 PM.
 
Old 06 June 2009   #2
Wow, good job and thanks!
 
Old 06 June 2009   #3
Very impressive work.

I will also want to look into this.
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Old 06 June 2009   #4
wow amazing...
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Old 06 June 2009   #5
very impressive


P.S.: Vimeo Link don't work :(
 
Old 06 June 2009   #6
Thanks guys!


Thanks Alonzo, I have corrected the link!
 
Old 06 June 2009   #7
I'm posting to show my amazement and as a "bookmark" for when I get home to find this post easily....I want to play with it lol
 
Old 06 June 2009   #8
Guys! Ive uploaded a little demonstration video of BlenRig. It is a brief Overview of its capabilites, and hopefully it will be able to clarify any doubts you might have about the system. (This is not the tutorial yet!!)

http://www.vimeo.com/5092489

If you want you can directly download the original video at the bottom of that page.

Ive noticed sound problems when playing the video in VLC on Linux, but Mplayer plays it just fine.
 
Old 06 June 2009   #9
This is looking good.
 
Old 06 June 2009   #10
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