|06 June 2009||#1|
Join Date: Jun 2009
Particle Flow Tools Box#2 Released!
(June 03, 2009 Boston, MA) Orbaz Technologies releases Particle Flow Tools: Box#2 Pro.
Box#2 provides operators and tests to replicate real-world effects such as natural and man-made forces, binding particles together and then breaking the bonds, collisions between particles and with other objects, and more. Also included are several new Birth operators that are optimized for physics simulations as well as a preset flow that makes initial setup a snap. To top it all off, Box#2 gives you three new modifiers that allow particles to interact with standard mesh objects in mind-blowing ways.
Three new Birth operators let you control placement and speed of particles when created, produce arrays of particles, and use any regular objects as particles.
Special PhysX operators and tests let Particle Flow communicate with the physics-simulation engine. You can adjust world settings, use 3ds Max forces in simulations, bind particles together and disintegrate bound groups, and more
Dedicated new modifiers use particles to make parts of regular objects appear and disappear, use particles as bones in mesh objects, and allow particles in a simulation to physically interact with standard objects.
Extras include sub-operators for controlling simulations with custom operators from Box#3, updated operators with advanced features, and material inheritance.
For more info on Box#2 follow the links below and watch the demo video.
For the first time, Box#2 enables special-effects artists to fully harness the power of 3D software to create such effects as beaded curtains, chains, collapsing buildings, destructible environments, and much more. The motion looks as real as can be, whether you're using 10 particles or 10,000, and setup couldn't be easier.
Particle Flow Tools: Box#2 is compatible with 3ds Max 9 and all later versions (including 2010), with both the 32-bit and 64-bit versions of 3ds Max.
|06 June 2009||#2|
Join Date: Sep 2003
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