renderman subdiv scheme doesn´t smooth uvs?

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  05 May 2009
renderman subdiv scheme doesn´t smooth uvs?

I am having a little problem using the subdiv scheme.The texture for displacemente is renderend without being smoothed,so I can´t get nice smooth lines.It is the textures corresponding to the lowpoly mesh.If I use instead the subdiv scheme,the regular smooth everything is OK...but the thing is using renderman´s subdiv scheme right?
Any idea if there is a solution?
  05 May 2009
are you using Maya imbedded prMan or standalone. Not familiar with prMan in Maya but the standalone have several UV interpolations. I believe they are classic, boundary, and edge. Throw edge creasing on top of that you get confusion cubed! Can you supply an image unsubdivided and subdivided to help dissect your issue....el diablo
  05 May 2009
I am using standalone.But where do you select the classic boundery and egge options?
I just have a mesh and add renderman attr subdiv scheme.There no option for uv interpolation in there...
  06 June 2009
I believe it is faceVarying On and faceVarying type
  06 June 2009
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