mental ray phenomenon shader

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  05 May 2009
mental ray phenomenon shader

once you made a mental ray phenomenon, can you set up everything to output several components to different render passes? let's say you have a component that illuminates the surfaces near the edges, another one to make the base color and shades, etc.
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  05 May 2009
Yes, this shoud be possible. If you connect every object with your phenomenon, this should be not a big problem.
 
  05 May 2009
I was actually asking how to make my phenomenon to have the output I am aiming for. It should be a toon shader, with different color layers. I would need those layers output in passes. so probably I need a solution for all this.
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  05 May 2009
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