BVH importer?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  05 May 2009
BVH importer?

Any one have a BVH file importer that they would love to give me because it would make them all feel warm and fuzzy inside? I don't look forward to having to write one for this one instance that a client needs it. I don't want to have to go through biped. Or does any one know of a free one out there any where?
__________________
Paul Neale
http://paulneale.com
 
  05 May 2009
http://forums.cgsociety.org/showthread.php?t=568251

Best I could find, but then again you probably checked that already...
__________________
MatManager - take control of your materials
Teacup - online material sharing inside 3D Studio
 
  05 May 2009
Download PuppetShop, and use the BVH importing under the File->Advanced rollout (not the Human one, which will only import based on a certain naming scheme). It'll create a nice visualization of the BVH you can then do with as you'd like.
__________________
Tech-Artists.Org, a Community for Technical Artists

www.robg3d.com
 
  05 May 2009
Thanks guys, both good suggestions but neither work work the way that I need. I'm either writing it or getting them to convert everything to FBX.
__________________
Paul Neale
http://paulneale.com
 
  05 May 2009
You may be able to use the Puppetshop version without a puppet at all solely via scripting (I know you can do it solely via scripting with a puppet, haven't tried without a puppet).
__________________
Tech-Artists.Org, a Community for Technical Artists

www.robg3d.com
 
  09 September 2009
Does anyone have info on how to parse the bvh heirachy correctly? Its doing my head in trying to understand the recurcive brackets:

(
(
(
)
)
)

etc, etc.. The way i was doing it was to basically count up and down based on the { and } brackets but its causing my lots of grief :(
__________________
Disclaimer: My opinions are not those of my employer.


 
  09 September 2009
I looked at it and then decided the client could go this FBX instead. Yes it looks like a real pain.
__________________
Paul Neale
http://paulneale.com
 
  09 September 2009
pulling my hair out over trying to parse the hierachy! I love TRC data or data based on pure vectors - being tied into a strict hierarchy and angles is so hard to deal with.
__________________
Disclaimer: My opinions are not those of my employer.


 
  09 September 2009
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:12 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.