LW Skeleton Scence and meshes

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  07 July 2003
LW Skeleton Scence and meshes

Hi,
Dave thanks for making the rig.
I have a few questions about your scence.
I have a mesh that I'm adjusting the rig to.
I load it into Modeler, add the mesh, adjust the bones there then load it into Layout and convert the skelegons to bones.
The problem I run into is the Leg links and eyes become unparented.

So what is the best way to add a mesh to the rig?
If I can get this worked out I may write a detailed tutorial on how to use the rig.

Also do you have weight maps assigned to the roll bones?
I'm trying to figure out where the bones should fall and where the weight maps should go.

Thanks,
mike
 
  07 July 2003
In layout you need to parent the eye bones to the head bone. The leg links and spine are pareneted to the hips.

Be sure that "parent in place" is on in the options menu.

Generally speaking this process is done all the time with Skelegons. Maybe in Lightwave 8 we will see real bone setup features?

The weight maps for the roll bones are the same as the bone the roll bone is for. Do NOT set "use weight map only" in the bone properties to limit influence. Instead set the bone influence to 1/64 or lower.

After you create your FBX file and animate and merge back to Lightwave then you can use "weight map only" if needed. Such as a robotic character that you don't want his arms to twist. Like C-3PO.
__________________
3DDave
 
  07 July 2003
Thanks, I just had lunch with a friend of mine and he said the same thing.
That's what I get for spending all my time in Modeler.

I'm not sure what 8 is going to have.
Considering I may be doing demos with it at Siggraph you figure I would know.
Guess I'll find out the day before.

Mike
 
  07 July 2003
Be sure to tell us the day after!!!

__________________
3DDave
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:51 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.