|05 May 2009||#1|
Join Date: Aug 2004
Displacement map problem. (Includes curvature of model which I don't want)
I have imported an low resolution head obj from 3dsmax into Zbrush. I have added subdivisions then painted some detail at a subdivision level 6. I have exported a displacement map at subdivision level 1. When I do I would just like the marks I put on in Zbrush (pink) to appear not the natural curvature of the model as shown in the ear and in the cyan ring. Is there a method to do this please? When I use this displacement map in Vray it distorts the model due to the low level displacement informdation from the ear and other bits of the mesh that I didn't paint in Zbrush. (I have adjusted the amount and shift in the Vray displacement modifier.
In the Geometry subpanel I put decreased the Sdiv from 6 to 1. In the displacement Subpanel I increased the DPRes to 4096 and clicked the "Create DispMap" button. I clicked on the Zplugin, Multidisplacement 3 and used the D32 preset as shown in the image: DisplacementexporterD32.jpg.I'm using Zbrush 3.1 in windows. When I imported the obj file I pressed divide in the Geometry file to level 6 and Smt was on.
In the Geometry subpanel I put decreased the Sdiv from 6 to 1. In the displacement Subpanel I increased the DPRes to 4096 and clicked the "Create DispMap" button. I clicked on the Zplugin, Multidisplacement 3 and used the D32 preset as shown in the image:
I clicked I'm using Zbrush 3.1 in windows. It looked like this when smooth:
I have uploaded the .zlt file within a .zip:
I have uploaded the Original .obj file
Thanks for any assistance.
Last edited by wrreisen : 05 May 2009 at 10:14 AM.
|05 May 2009||#2|
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Join Date: Aug 2002
What's look like your UVs?, I mean except moving some vertices of your low resolution mesh, ZBrush didn't change your UVs, right? Then does your texture outline is different from the UVs you did?
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