free LW rig qiuck to set up and animate using selection sets

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Old 07 July 2003   #1
free LW rig qiuck to set up and animate using selection sets

working on a nice quick to setup and animate Rig using selection sets in the scene editor and basic ik i find this rig is a nice start
but would like some feedback on what everyone else likes =)



download here

Last edited by T4D : 07 July 2003 at 04:58 AM.
 
Old 07 July 2003   #2
Hey thanks will check it out
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Old 07 July 2003   #3
Updated rig pretty happy with it now
please post your comments
download here
 
Old 07 July 2003   #4
updated again same links
but perfect for what i'm doing
post if you dislike any thing or have any improvment
 
Old 07 July 2003   #5
just downloaded it and will play with it later today andgive feedback this aftrenoon /evening. Can't wait to see what you have cooked up. THANKS!
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Old 07 July 2003   #6
Thumbs down

I must admit I don't know much abput charater rigging, but it's fun to play with. I like the setup for the eyes. Very cool.
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Old 07 July 2003   #7
another update same link
fixed shoulder rotation works good and proper now
 
Old 07 July 2003   #8
Overall, the rig is pretty cool. A couple of things- I really liked your idea of selection sets. That did away with a lot of visible controls, which made the character less cluttered.

Some things that I'm not sure I liked, or I didn't understand- I couldn't figure out how the finger controls worked. I would rotate it and only one figure would rotate. Am I supposed to rotate the control in different directions to make all the fingers bend?
Also, I wasn't sure how to control the elbow direction. Is there an elbow aimer?
Another thing was that I couldn't figure out how to rotate from the ball of the foot, WHILE keeping the toes level- like going on tip toe.
Perhaps some of these critiques are unwarranted because your controls solve them and I just couldn't figure them out. heh. If that's the case, could you please tell me what I'm doing wrong?

I really liked how most of it worked though and the selection sets were a great idea. Cute character too
 
Old 07 July 2003   #9
Quote: I couldn't figure out how the finger controls worked.


each channel of the finger null controls a finger bend
eg-
heading controls finger 1 bend
pitch controls finger 2 bend
bank control finger 3 bend

will add a scale channel to the finger null so you can get finger sprend as well

Quote: I wasn't sure how to control the elbow direction. Is there an elbow aimer?


the upper arm bank controls the elbow it's the only one not used by the IK


Quote: I couldn't figure out how to rotate from the ball of the foot, WHILE keeping the toes level- like going on tip toe.


i don't like the toe being control by a expression due to the toe doing alot more then straying level with the ground
so i animate the toes for tip toes, jumping and walking manually
I find it just better that way
you can also add that if you wish

Thanks for checking it out & the comments
i should have added a readme file to the rig to explain all that, but you seemed to have work most of it out

Last edited by T4D : 07 July 2003 at 04:21 AM.
 
Old 07 July 2003   #10
Cool! Thanks for the explanations
 
Old 01 January 2006   #11
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