help! about baking light maps

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2009
help! about baking light maps

Using 3Ds Max. I managed to bake my light maps fine in the 'Render to Texture.'

Does anyone know how to make it viewable when I hit the quick render button?

This is what I did. In my material editor, I created a composite material and created 2 slots. The first is diffused and the second which is the lightmap. Does that sound correct? However, when I deleted all my lights in my scene, I'm unable to see the light maps baked on the textures when I do a quick render. I can only see the diffuse or just the light maps separately when I check them on and off in the composite material.

Am I doing this right?

-Thanks.
 
  04 April 2009
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:22 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.