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Old 07-12-2003, 05:59 AM   #1
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Have new method to bind skin on the shoulder part ?????

Hello All !!!!

I had a problem while I bind the shoulder.... I use a smooth bind and I adjusted the weight perfect, while I rotate the shoulder joint in 1 axis ( ie. Z-axis ) ,it is OK. But I also rotate the other axis at the same time, the weighting of the shoulder will double...
the shape of the shoulder is very strange...

So.. how can I solve the problem or had a new method to use???

I want to use a muscle method to bind skin , just like the ACT in MAX,

can someone tell me the exactly method to do in Maya ???

Thank you very much....

Good luck in working in 3D...
Old 01-15-2006, 04:00 PM   #2
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