CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Older Challenges (before 2004) > Game Art Design Challenges (Archive)
Login register
  share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 07-11-2003, 07:59 PM   #1
harmless
Frequenter
James Gaczkowski
USA
 
Join Date: Jul 2002
Posts: 197
Game Art Icon -- Character -- harmless

Another late entry!! This one is a pyscho tree.
The background: A cloning lab working on speeding up the aging process has been shut down. The waste has been dumped into a remote stream, it's chemicals seeping into the soil. Psyco trees have come to life and are coming for you!
Attached Images
File Type: jpg psyco tree_low.jpg (17.0 KB, 102 views)
 
Old 07-12-2003, 04:26 AM   #2
harmless
Frequenter
James Gaczkowski
USA
 
Join Date: Jul 2002
Posts: 197
uv technique

Since I am anal about uv coordinates, I planar map flaps off a character then merge edges together. I tend to stay away from planar mapping so I get nice square uv's when I am finished. Since I am doing a twisty tree I need to be extra careful! I have attached an image that might help to clarify.

Sorry I am a bit light on the art right now, I have little time left. I'll add another wireframe soon.
Cheers!
Attached Images
File Type: jpg uv_001.jpg (16.2 KB, 51 views)
 
Old 07-12-2003, 08:24 AM   #3
harmless
Frequenter
James Gaczkowski
USA
 
Join Date: Jul 2002
Posts: 197
texture pass

So now I have some uv's I can work with! On to texturing, here is a base pass. We'll see what happens, I think I want to add some weird bandages and markings.

Hopefully I will have some time tomorrow to throw a rig on it, then I can pose it up and maybe do some test anims.
Attached Images
File Type: jpg psycho_tree001.jpg (18.4 KB, 51 views)
 
Old 07-12-2003, 10:09 PM   #4
hanzo
Registered User
portfolio
Assaf hammani
game design
Big shit press
Richmond, Canada
 
Join Date: Aug 2002
Posts: 1,041
nice tree man, good modeling it looks spooky..

1 crit I think that the textures are to dark..
 
Old 07-13-2003, 01:21 AM   #5
harmless
Frequenter
James Gaczkowski
USA
 
Join Date: Jul 2002
Posts: 197
new image

I agree, the texture is much too dark. Here is the current state. I am still not happy but I am running out of time. Let's see what happens!
Attached Images
File Type: jpg psycho_tree002_front.jpg (15.8 KB, 40 views)
 
Old 07-13-2003, 02:06 AM   #6
harmless
Frequenter
James Gaczkowski
USA
 
Join Date: Jul 2002
Posts: 197
another update

Sorry these updates are happening so quickly! This is more of what I am going for. Still needs more work on the finer details. I haven't even had a chance to texture those axes yet. Almost there!
Attached Images
File Type: jpg psycho_tree005_front.jpg (14.4 KB, 33 views)
 
Old 07-13-2003, 02:10 AM   #7
Sinistar83
Veteran
 
Sinistar83's Avatar
Marc Rousere
Chandler, USA
 
Join Date: Mar 2002
Posts: 74
Send a message via ICQ to Sinistar83 Send a message via AIM to Sinistar83 Send a message via MSN to Sinistar83 Send a message via Yahoo to Sinistar83
Looks great so far! I can't wait to see him animated.
__________________
My Portfolio site: http://www.trepid.net/sinistar
 
Old 07-14-2003, 01:55 AM   #8
harmless
Frequenter
James Gaczkowski
USA
 
Join Date: Jul 2002
Posts: 197
new image

Another update!
Attached Images
File Type: jpg psycho_tree_front_new.jpg (14.3 KB, 47 views)
 
Old 07-14-2003, 05:58 AM   #9
rAndall
Veteran
 
rAndall's Avatar
Randall Hess
Senior Technical Animator
USA
 
Join Date: Feb 2002
Posts: 56
Send a message via AIM to rAndall Send a message via MSN to rAndall Send a message via Yahoo to rAndall
Cool tree. It reminds me of the tree from the first "Poltergeist" movie that came crashing through the windows to take the kids.
That scared the crap outta me when I was younger.
__________________
Randall Hess
Senior Technical Animator
THQ, Volition Inc
techanimator.blogspot.com
 
Old 01-15-2006, 04:00 PM   #10
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
  share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:52 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.