DWIV - 3D - Stutts - Gaius

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Old 03 March 2009   #1
DWIV - 3D - Stutts - Gaius

Here is the concept for my entry. His name is Gaius and he is a norm invoker.
Let's win this one for CGS!!
Old 03 March 2009   #2
Hey! I'd like to see you relaxe some more and let loose instead of doing turnarounds to begin.. Right now it looks ok but its nothing spectacular yet, he looks like a regular townsman, try to show wy he's special, convince us. Experiment some and let yourself be creative with it. looking forward to the progress! Keep it up..

Old 03 March 2009   #3
FrozZT: Thanks for the comment! I agree my concept is a bit stiff. I gave it a few more tries and the only thing I really came up with was this head concept but it's still very plain.

Old 03 March 2009   #4
So I Have decided to jump and start the 3D part and here is what I have so far.

Crits and Comments please!!
Old 03 March 2009   #5
He is a bit on the common side atm, but maybe the guy isn't so eyecatching himself, but his power are...? For me, his name and element call for something more elder, mystical and ceremoniuos. I think he would look better in a robe (keeping the collar) and showing some wicked earth powers, like levitating huge rocks with little effort. Just some thoughts...
Cheers and good luck mate.
Feeling herself through us, Gaia suffers with the weight of the urbanized world.


Old 03 March 2009   #6
GaeasHerald: Yeah he is pretty common and I had the same thought of him being surrounded by levitating chunks of earth wherever he goes. I'll try out giving him a cape and see if I like it. Thanks for the C&C
Old 03 March 2009   #7
not much of an update. I tried out adding the cape and I like it. Let me know what you guys think.

Old 03 March 2009   #8

Old 03 March 2009   #9
Wow! A full 3D model already! Nice work Stutts. You are way ahead of the game.
Shawn Woods
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Old 03 March 2009   #10
I think adding a bit more curviture to the spine would help your character enormously - right now he's stiff and straight... I know it's just a t-pose but a more relaxed, natural stance makes a big difference. ... keep going

Old 03 March 2009   #11
Intervain- I'll definitely do that, you're right he is pretty stiff right now. Thanks!
Old 03 March 2009   #12
small update started to detail boots, since those are the only part that I am sure of how I want them to look. I will adjust his posture tonight

Old 03 March 2009   #13
Like the boot details. Can't wait to see more. The cape does provide a unique look. What if you went all crazy with the cape like spawn?
Old 03 March 2009   #14
I'll think about doing something more elaborate with the cape, I wasn't real certain what to do with the cape.
Old 03 March 2009   #15
Nice boot!
I can't wait your cape's detail.
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