03 March 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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DWIV - 2D - tokaru - Lord demon suncoatl
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03 March 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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.
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03 March 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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wip
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03 March 2009 | |
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loves the silver foxes
portfolio
Samantha Hogg
Concept Artist
Jagex
Cambridge,
United Kingdom
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Really liking the face detail you have going on for this one, and the dual arms are a nice alien touch too. I'd love to see the anatomy played about with a bit more... make him feel more godly, rather than just plain human? The arms are definitely going in the right direction though. Nice start!
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03 March 2009 | |
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Frequenter
portfolio
1 1
Illustrator
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your demon sketches in first post look very strong. also head is very creepy which means very good. i'd like to see moredevelopment on your character.
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03 March 2009 | |
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Frequenter
Eric le Dieu de Ville
3D Modeling/Texturing
Japan
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you've got a really nice flow going with your first bunch of sketches.
I especially like the 1st one's global silhouette and the arms on the one below it, the double arm is a nice idea and the longer arm on the other side balance it out quite well. Something you're losing a bit with the latest sketch, which is a bit too symmetrical. I'm not too found of the top part of your head design which reminds me a bit of a chihuahua ![]() |
03 March 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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03 March 2009 | |
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...painting
portfolio
david L reyes
Concept Designer
Bogotá,
Colombia
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Hey,,Good idea, I like the details for the face and overall is a strong character,
Just a comment...perhaps the skull at the middle of the body could be blending with the ribecage or thorax?, cheers. |
03 March 2009 | |
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Know-it-All
portfolio
Aeon Seraph
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Awesome design, i agree, strong character.
![]() There is just one cent from me. I would suggest to change his pose a little bit. Maybe bend him more forward, otherwise it looks like those tails on his back are too heavy for him to hold and are somewhat pulling him back. I hope U understand what i mean ![]() ![]() Anyway i love your style and concept. Keep up the good work. I'm looking forward to see how this will turn out. Good luck mate ![]() ~ Armand |
03 March 2009 | |
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Frequenter
portfolio
James Alex Santoro
Character Artist looking for a job
Montreal,
Canada
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Looking great so far. Keep it up
Cheers __________________
My DW IV Entry |
04 April 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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04 April 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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here some wip painting
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04 April 2009 | |
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Lord of the posts
portfolio
none
Mexico
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![]() que onda tokaru!, juraria que te havia venido a comentar pero supongo que se borro cuando se callo el servidor o algo raro paso.
great character you've done so far ![]() anyways keep it up! ![]() perdona que hable ingles con un compatriota pero asi lo requiere la cominidad ![]() __________________
Experience is what you get when you didn't get what you wanted. -Randy Pausch |
04 April 2009 | |
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Veteran
portfolio
Matthew Szydlik
Orlando,
United States Minor Outlying Islands
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Hey Man! I like how you are rendering the last image. Some really cool skin tones and stuff.
In the image right above it, where he is in context, with a background here are some thoughts. Right now it feels very busy, so it's hard to focus on the character. So you can try different things to tone down the background and bring the character to the viewers focus. You can add some atmosphereic perspective. (where things in the background get desaturated and less contrasty. And you can make your main guy more saturated and more contrasty. Also, a cool way to get your initial colors is to make your base image black and white, with strong values, and then add layer above in photoshop and set the layer to COLOR. Then you can just have fun adding colors. YOu can have as many color layers on top as you want. Then, when you like your base, you can merge them and paint ontop of that, depending on how you like to work. Keep it up dude! |
04 April 2009 | |
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Frequenter
Gubisha Rodriguez
3d sculptor and designer
none
Mexico City,
MX
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Originally Posted by Octostatue:
que onda tokaru!, juraria que te havia venido a comentar pero supongo que se borro cuando se callo el servidor o algo raro paso.
great character you've done so far ![]() anyways keep it up! ![]() perdona que hable ingles con un compatriota pero asi lo requiere la cominidad ![]() thx dude yes you did but actually it was at my 3d entry this is my 2d entry. actually i have a history but is just to fill the gap.
Originally Posted by numabrush:
Hey Man! I like how you are rendering the last image. Some really cool skin tones and stuff.
In the image right above it, where he is in context, with a background here are some thoughts. Right now it feels very busy, so it's hard to focus on the character. So you can try different things to tone down the background and bring the character to the viewers focus. You can add some atmosphereic perspective. (where things in the background get desaturated and less contrasty. And you can make your main guy more saturated and more contrasty. Also, a cool way to get your initial colors is to make your base image black and white, with strong values, and then add layer above in photoshop and set the layer to COLOR. Then you can just have fun adding colors. YOu can have as many color layers on top as you want. Then, when you like your base, you can merge them and paint ontop of that, depending on how you like to work. Keep it up dude! thx 4 the advice dude. |
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