Character: Photoreal female

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Old 07 July 2003   #1
Character: Photoreal female

http://members.rogers.com/rtrska/mi...ead_front_d.jpg

http://members.rogers.com/rtrska/mi...head_side_d.jpg
(pardon the lovely shadowing artifacts, the renderer decided to be uncooperative)

The wires:
http://members.rogers.com/rtrska/im..._head_front.gif
http://members.rogers.com/rtrska/im...s_head_side.gif

Software used: Softimage|XSI 3.5
13554 points, 0 triangles, 13510 quads, 0 polys with 5+ pts.

I'm seeking precise, merciless critiques on the proportions of this head. Please don't base comments on personal taste, but rather on hard facts. I've been noodling away at this model in my spare time for far too long, and want to move on to the next stages. However, being a nitpicky old fart I always end up finding somthing to tweak, but now I think I am satisfied
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Last edited by visgoth : 07 July 2003 at 05:15 PM.
 
Old 07 July 2003   #2
the neck looks a little too long. Then your ears look flat on the side vew. You could round it a little more and they seem to be sticking out a lot. I like the nose and the eyes.
good start
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Old 07 July 2003   #3
I'll take a look at tweaking the ears a bit. I'm pretty sure the neck is ok, maybe a touch thin, but nothing I can't fix in a few seconds.

Here's a few images of her overall body:

http://members.rogers.com/rtrska/mi...ody_front_d.jpg
http://members.rogers.com/rtrska/mi...body_back_d.jpg
http://members.rogers.com/rtrska/mi...s/body_3q_d.jpg

and here's some wires:

http://members.rogers.com/rtrska/im...wires_front.gif
http://members.rogers.com/rtrska/im..._wires_back.gif
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Old 07 July 2003   #4
Looks pretty good, however, the eyes are spaced a little far apart, they should be about the distance of an eye lenght apart. The front view of the ears make them look a little high, but I am not sure because the side view looks near perfect. The neck might be a little thin, but I don't think it looks off at all, I would personally not touch it.

It is obvious that you mirrored the sides of the head and combined them together. If you want it too look more realistic you need to slightly shift the position and/or rotation of the eyes and ears. Also, the ears are a little sharp around the folds, this will probably be fixed when textured, but they feel too rough.

The only other crit that I have is that the skull is too smooth, I know you may plan to add hair so it is not a big deal, but if you are interested in that, I would add a little texture to it to give it a more lifelike feal.
 
Old 07 July 2003   #5
Here's what I see needs work on her head:
1. The eyes (indvidually) are too wide.
2. The eyes are spaced too far apart (the tear duct should line up with the outside of the nostrils)
3. The top of her head seems too square. Still very much like a box.
4. The jaw line looks almost parallel to the ground. You may want to angle it towards the bottom of the ear lobe.

I wouldn't touch the lips and nose.

Is the wireframe the base geometry, or is it the subdivided?
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Old 07 July 2003   #6
After taking a second look at your wireframes I think my above comments on the eyes still stand, but it's not as much as I thought. It looks as though your camera is distorting you character. Your camera is probably 24 or 35 millimeter lens? Try a 50 millimeter lens to relieve the distortion (fish-eye effect) when rendering extreme close-ups.
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Old 07 July 2003   #7
Quote: Looks pretty good, however, the eyes are spaced a little far apart, they should be about the distance of an eye lenght apart.


I moved them together slightly, and may move em more if need be.

Quote: It is obvious that you mirrored the sides of the head and combined them together.


Yes, I'm going to tweak one half once everything's settled. Just minor shifts to break up the symmetry.

Quote: The eyes (indvidually) are too wide.


I pulled the outer corner in a bit, but as with the distance apart I'll move it in if its still not enough.

Quote: Is the wireframe the base geometry, or is it the subdivided?


That's the base geomerty in all the wires I posted.

I also tweaked the jawline a bit, bringing it up a touch. The ears I'll muck around with a bit, but they're a pain in the butt so I may just do some minor stuff.

Anyhow here's the tweaked front:
http://members.rogers.com/rtrska/mi...ead_front_e.jpg
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Last edited by visgoth : 07 July 2003 at 05:16 PM.
 
Old 07 July 2003   #8
Hey, i really like your full body detail.
The muscle and bones look great at a glance, i'll have to scrutinize them later, but i did want to comment on the face's eye right now:

Matt's right, though i've seen grls who have eyes that spread out, if you're going for "real", then classic proportions are likely a better choice for this project. However, like i said, i've seen grls like that, and it gives a japanime touch to have wide eyes w/ wide placement.



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Old 07 July 2003   #9
the eyes aren't too wide but they must be separated by the width of one eye. Looks really nice.
 
Old 07 July 2003   #10
i might be wrong but i think it's 1 1/2 as far as i know, looks ok to my anyway

great model visgoth, but i think it looks too stylized overall to be considered photorealistic.

also, there is a problem around the mouth, try making the upper lip overlap the lowerone at the edges, right now the lips look "stuck on" if you look at that area
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Old 07 July 2003   #11
The tweaked version looks much better. I still think the eyes may be a touch too far apart, but I am not basing that on measurement, so it may just be a personaly preference, but to look into her eyes feels like I am straining my eyes, but that may just be cause by the angle the eyeballs are pointed, I would like to see the model fixated on a object about 2 feet in front of the screen. Raising the jaw really thinned out the lower half of her face, and this is a great improvement.

I don't agree that the face is too stylized, I think that will all change when you get it textured, right now the soft plastic effect does not do this model justice. But reguardless, she is beautiful. I can't wait to see it finished.
 
Old 07 July 2003   #12
The eyes look a tad too far apart and the ears seem crinkled and a bit angular on the lobes.
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Old 07 July 2003   #13
The edges of the lips could use some smoothing on especially on the bottom lip. Comparing them to this ref you can see how the bottom lip comes out too much. The top lip almost always comes out further than the bottom one. The lips should also come up a bit making the chin taller and the gap between the nose and mouth shorter.
Attached Images
File Type: jpg lipscomparison.jpg (18.7 KB, 478 views)
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Old 07 July 2003   #14
Very nice model... couple of crits:

It may be because of the camera angle, but the ears seem to be too high up.

Also, add more mass to the eyelids, especially the upper ones. Try to study some reference pictures, you'll be surprised how thick they actually are.

The area between the upper lip and the nose should be more curved inwards. And the bridge of the nose is too straight in the side view, add some curvature there too.
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Old 07 July 2003   #15
eye spacing is one things.

No mentioned are the cheek bones. It makes it look masculine.
 
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