adding a joint to already skinned character bad?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2003   #1
adding a joint to already skinned character bad?

i have my character skinned and weighted. but im importing it to Motion Buildernow. so i want to have all the correct bones that MB asks and the extra joints. if i just add like a joing in my upleg, and have its weights at 0 so the skin isnt effected will this be a terrible thing? or is there a script i should get?
 
Old 07 July 2003   #2
try to add them as "influence " in :
skin\edit smooth skin\add influence
__________________
Fred.
3D computer artist.
QuanticDream.
 
Old 07 July 2003   #3
well i want the joints to have no effect, they are just needed for motion builder.
 
Old 07 July 2003   #4
Just make sure that in your add influences option box, you have lock weights ticked and the weight is set to 0. This way it will have no effect on your skin. You can also disable weight normalization and set it to 0 in the component editor.

later
loked
 
Old 07 July 2003   #5
i dont want any influence objects?
 
Old 07 July 2003   #6
I gues joints and influence objects behave exactly the same, except that infl. obj. can take the shape into account.
ant
 
Old 07 July 2003   #7
Expecially if its actually not going to have any affect at all, then it really doesnt matter. antweiler is right, it's like a jiggle and softbodies, they really are the same thing, its just a jiggle is a softbody with springs already setup. Influences get weighted just like joints, thats why they fall under the smoothskin section of the component editor.

I say use them if it's just for MB export purposes.

Good Luck

Later
Loked
 
Old 01 January 2006   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:49 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.