Character: Humaniod Male Head

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Old 07 July 2003   #1
Character: Humaniod Male Head

I would like to get a crit on the topology and aesthetics (proportions, anatomy so and so on) Done in Maya 4.5 (polygons)
Cheers and thanx for the comments
Attached Images
File Type: jpg heads.jpg (13.5 KB, 294 views)
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Old 07 July 2003   #2
In all honesty, that image is simply far too small to make any critiques on.
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Old 07 July 2003   #3
Sorry about that... Is this better?
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File Type: jpg 1a.jpg (15.5 KB, 198 views)
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Old 07 July 2003   #4
Another one
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File Type: jpg 2a.jpg (15.1 KB, 160 views)
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Old 07 July 2003   #5
Red face

[my first post on this board ever]

I don't know exactly what kind of a critique you are looking for. This obviously isn't a photorealistic human model - if that's what you are looking for, I believe the forhead is too small, the jaw is too big.

As a "character" this is great. I feel you should do a mesh-smooth and render it - that way it would be easier to give comments on anatomy (perhaps)
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Old 07 July 2003   #6
Well i didn't mean it to be realistic. I am a little more worried about the mesh itself. I mean is there something there that seems to be "wrong"? And also if there's anything there that can be accentuated to dimished to give the character... well.. more "character"
I am working on getting higher-res images for download
thanx for the patience and sorry about the crappy attachments
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Old 07 July 2003   #7
Ok this should be better.
Thanx for the patience :P!
Cheers

http://free.hostdepartment.com/S/SD...tures/Heads.jpg
http://free.hostdepartment.com/S/SD...ures/Heads2.jpg
http://free.hostdepartment.com/S/SD...ures/Heads3.jpg
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Old 07 July 2003   #8
"Access forbidden!
You don't have permission to access the requested object. It is either read-protected or not readable by the server.
If you think this is a server error, please contact the webmaster
Error 403
free.hostdepartment.com
Sun 06 Jul 2003 08:17:13 PM PDT
Apache/2.0.40 (Red Hat Linux) "
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Old 07 July 2003   #9
arg! :annoyed:
i hate when this happens
So sorry.

http://free.hostdepartment.com/S/SDIT/Pictures
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Old 07 July 2003   #10
Quote: Originally posted by SDIT
...And also if there's anything there that can be accentuated to dimished to give the character... well.. more "character"
lol ... that sounds great

my opinion- this character would have a LOT more "character" if he had skin folds showing his age ... perhaps high cheekbones with sagging skin below it ... his eyes probably need more attention, and lowering his eyebrows would make him look like a "wise thinker" perhaps

like I said - go ahead and post a "mesh-smooth" (or w/e you call it) render - so we can see what it looks like
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Old 07 July 2003   #11
yboris,
Good point, i like the ideas.... I was thinking I am going to work on the jaw since it looks a little weird right now, and when I rendered it I noticed the nose is way to wide. So I will tweak that. Here's what you requested. They are called "Shaded1" and "Shaded2"

cheers.

http://free.hostdepartment.com/S/SDIT/Pictures/
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Old 07 July 2003   #12
a little update....
Head4 and Head5 are the new images

http://free.hostdepartment.com/S/SDIT/Pictures/

cheers
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Old 07 July 2003   #13
if you're planning to do animation on this guy (or make different expressions on his face) I would go for the mesh topology/edge loop tutorial examples found at modelling forum in this site. Could be little hard to get good control over the face with that kind of mesh topology.
 
Old 07 July 2003   #14
the area above the brow... you have 7 sided poly's it looks like. I don't think you need all those edges as the area looks relatively flat as it is. i try and keep all faces quads and try to keep them all between triangles and pentagons.
 
Old 07 July 2003   #15
at first it looked like you were following the hobbit guys tutorial,
not so sure right now, but regardless i cant recommend it enough

http://www.thehobbitguy.com/tutoria...ling/index.html
 
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