WIP:old tree scene advise needed.

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Old 07 July 2003   #1
WIP:old tree scene advise needed.

hi all
what do you think of this scene ?
i need some C&C about lighting texturing and the main idea .
thanks.
 
Old 07 July 2003   #2
ahh..

ahh...

was A Bug's Life an inspiration?

One thing is the grass... it looks too much like fur... you need to up the coursness... (in my opinion of course)

Also, the tree's leaves don't look random enough... need more perhaps.

Also... that cliff in the backgound is too simple... I think it needs to be much more rugged-looking. Its flat and boring.

Pretty good start though.
 
Old 07 July 2003   #3
thanks Wesball
yes it is A Bug's Life an inspiration
ok for now i'll start with grass and the leaves.
so pleas come here again to c my ubdate .
BTW your pic (tree grass clouds) was my FAV.
 
Old 07 July 2003   #4
more leaves, or thin out the (that made sense) tree. the ratio to branch to leaf is too low.

grass on the far side not as good, try making some bend over at the edge so that it isnt so obvious at the base

good start
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Old 07 July 2003   #5
I suspect that's a TreesDesigner tree, no?

A tip for that, is this: instead of modelling a single leaf and then applying it with Leaf Designer, model an entire small twig with five to thirty leaves on it as a single leaf, and then apply that. You'll get a much more filled out canopy that way. Also, 100 copies of 100 polygons clones much faster than 10000 copies of 1 polygon. The resulting tree will also appear a lot bushier, without having to multiply the branches beyond reason in TreesDesigner.

Here's an example of the difference: the left tree was done using a single leaf, and the right was done using a twig (both shown in inset). Same tree in both cases.

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Now playing at EdenFX

Last edited by CourtJester : 07 July 2003 at 11:06 PM.
 
Old 07 July 2003   #6
sampi...

btw... I think your tree could work without alot of leaves too...

If your going for a almost dead tree, then you need more branches and branches that branch off of branches... (try saying that 3 times fast)

Anyway, just wanted to bring that up... which are you going for?
 
Old 07 July 2003   #7
thanks 2 all of you.
Rei Ayanami :
now with more leaves so what do u think ?
and pleas ignore the grass on the other side its just a TEMP .

CourtJester:
yes its polas PLUGIN but i spent mor than an hour for tweaking it . and thanks for that great tip i made it as u tell but how to control them with POINT-CLONE-PLUS ?
I found it so hard any tip for that ?

Wesball:
thanks man i agree with that .
BTW (again) i have no more free memmory for saying that

I made more than 500 test render last night .
thanks again
 
Old 07 July 2003   #8
Quote: Originally posted by sampi
CourtJester:
yes its polas PLUGIN but i spent mor than an hour for tweaking it . and thanks for that great tip i made it as u tell but how to control them with POINT-CLONE-PLUS ?
I found it so hard any tip for that ?


If you are not using Polas' Leaf Designer, then it can be trickier, but the same principle of making and cloning twigs rather than individual leaves applies.

Try looking for a plug called Point Clone Extra v3, I think it's written by a CGTalker (faulknermano, I believe). It has more control than Point Clone Plus (especially Normal Clone), and it preserves UV's too, an essential for doing leaves.
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Court Jester
Now playing at EdenFX
 
Old 07 July 2003   #9
Is that a cliff in the backround? I can't tell....no depth there...I would also work on that or the lighting....other than that...look pretty good.
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Animator
 
Old 07 July 2003   #10
I think you should really work on your lighting and textures a little bit with some more dramatic lighting and darker more contrast textures you can really turn this into something
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Enviroment Artist - Terminal Reality
 
Old 07 July 2003   #11
ok
thanks
i'm working on it .
i'll start with the cliff and maybe change tha camera angle.
then tweak the lighting and the texturing .
please com again to c the ubdate.
thanks
 
Old 07 July 2003   #12
I see you suggested layering on soil on the cliff wall but it is not obvious enough. I would search for good references to nail that down. It just looks too much like ground rather that a cliff wall.
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-angel

Motion Blur's A Step Below
 
Old 07 July 2003   #13
I did a quick search found this. Just reference...grand canyon
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-angel

Motion Blur's A Step Below
 
Old 07 July 2003   #14
I would put more bends and twists in the main branches to make it more natural, they shoot out too straight...

.02

Nice scene...
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R!ch
 
Old 07 July 2003   #15
anieves : thanks to your help .
richpr : thanks alot i'll switch to the tree after finishing the cliff .
thanks to u all .
here is an ubdate to the scene. hope u like it .

 
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