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Old 07-04-2003, 11:55 PM   #1
ilasolomon
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General RIGGING thread

Ok fellas, I've found a new good and useful tool for rigging our characters, I think we should make it the OFFICIAL tool for rigging.

DL it, examin it and put your OPINIONs here:

Creature Tools, by Antony Ward

It's easy, fast, and complete, with some minor bugs!
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Old 07-06-2003, 12:11 AM   #2
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I have never tryed this yet. I have tryed Animan and it has proved its self.

For the alien I thinck we need to take a closer look at the geometry. That was the problem I had with. The geometry had a mind of its own.
 
Old 07-06-2003, 09:17 AM   #3
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that's ok, go for it, show us the problem here ... let's solve them.
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Old 07-07-2003, 12:24 AM   #4
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Ok sure. By thursday I will have some images ready to present.
 
Old 07-14-2003, 12:20 PM   #5
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Hey men,

what do you think about this?



http://www.cgtalk.com/showthread.ph...1254#post711254
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Old 07-15-2003, 12:06 AM   #6
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Looks promising, I wait for the Maya 5 version.
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Old 07-15-2003, 11:49 PM   #7
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Introducing you Steve Bishop, a new Rigging specialist for project Alienz
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Last edited by ilasolomon : 07-15-2003 at 11:59 PM.
 
Old 07-16-2003, 12:24 AM   #8
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Hello yall

Hey everyone glad to see something productive happening over here. I'm basically a student trying to get his foot in the door , find my skills are best at modeling and rigging character. Ila has been testing a toonRig setup I've made. Its a complicated but easy to use setup. But offers an elastic/Stretching IK/FK setup aswell Spline IK deformation.
Anyways I just registered here at CGtalk so I'm a bit of a newb but glad to join the group so I hope this thing really takes off for sure.....

-STEVE
 
Old 07-16-2003, 03:59 AM   #9
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Welcome Steve! You need to get together with Lluis and compare notes on rigs. He's doing the Hero and Mom at the moment.
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Old 07-16-2003, 05:57 PM   #10
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Welcome Mayajuana. I thinck your name kicks a$$.

Luis if you need any help on rigging the characters please let me know cause I have nothing to do now since the alien is beighn remodeled.
 
Old 07-27-2003, 01:52 AM   #11
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Character Rigging

Hey sorry about the delay in response been busy getting this Character Rig of mine off the ground.

I got a preview of the rig for anyone who wants to check it out. All you need is Maya 5. Just import into a new scene and you're set....

Let me know what y'all think......

- = S t e v e = -

http://www.cgtoons.com/HTML/Menu/characters.htm
 
Old 08-25-2003, 11:42 AM   #12
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Saw your rig in the rigging section. Looks very promising. Would like to play around with it
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Old 08-25-2003, 11:57 AM   #13
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Heya! Just read through the "Did you know?" section of your page! You rock! That's exactly what I thought of. Cg/animation looks so cgish
I think the biggest problem is that ppl can't solve their mind from the "realistic" 3d environment when animating. In traditional animation you need something to look exaggerated and you draw it. But in cg everything depends on the volume of the mesh. Barely animators play around with deformation. Not to mention timing. Instead of thinking of the result and how the shapes look on the final piece the motion has to be right in 3d space. But the viewer doesn't care about it!
I think we should take more time to examine the masters. My choice is The Emperor's New Groove. One of the best motion in Disney Movies IMO but underestimated in popularity

Sorry for writing it here. Just needed to say that. I'll keep watching your cgtoons page.

Let's do it cartooooony!
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Old 08-26-2003, 09:38 PM   #14
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Talking Hey Milho

Yeah I understand what you mean. What makes traditional animation so interesting and alive is that its exaggerated and so well staged. Not only does their dialogue speak , but also their actions expressions and body language do also..
Thats why I built this rig to show traditional properties can exist in a 3d world . I havent recieved much feedback on it thats for sure, either its that bad or that good.

I've started a collaboration group where I'll be posting my work but if anyone's interested, also be a good place to propose any good project ideas. Anyone here is more than welcome to join. The focus is 10-30sec animations to get warmed up working in a group. We sure need some talent from here on there. It hasnt really taken off yet. So far the majority of people are lurkers, and few local spys from my area. But there have been a few that joined who really expressed an interest.

http://groups.yahoo.com/group/cgToonsGroup/

- S t e v e -

Last edited by Mayajuana007 : 09-09-2003 at 07:53 PM.
 
Old 09-09-2003, 01:53 PM   #15
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well, I think aniMan is a very good tool, Seynaeve Emmanuel did a very great job. I think we can use it in some of our characters:

http://www.manus3d.be/projects/pers...Man/intro_0.htm

Steve, please give it a shot and see if you can do some needed stuff?
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Last edited by ilasolomon : 09-09-2003 at 08:51 PM.
 
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