Eyelids

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Old 02 February 2009   #1
Eyelids

I am trying to build an eye that will be able to close and function in 3D. An image of the model is attached. How should I model the eyelids so they are capable of being rigged to close?

I am using 3ds max 2009. Note that the topology is a bit off, I just expanded the size of the eyes.
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File Type: jpg Lexieyes.jpg (74.6 KB, 29 views)
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Old 03 March 2009   #2
There's really not much to explain.. you just model the eyelids using the same radial loop patterns you've used for the rest of the orbital process. Just make sure you have a couple extra edge loops running through it, because when the eyelid is closed you want to make sure it retains its volume.
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Old 03 March 2009   #3
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