Dope sheet plug in?

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  06 June 2003
Dope sheet plug in?

Hey People,

I'm looking for a Dope sheet plug in like the ones in XSI,Maya and Max. One that lets you see all your keyframes and in a single window (like the scene editor) but lets you move them around? Can anyone direct me to one or know of one in development?

Thanks in advance,

-=GB=-
 
  06 June 2003
Like the Graph Editor?
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[www.kvaalen.com]

Inspiration sources : http://www.louisfabien.fr - paintings
 
  06 June 2003
Nope. Like the scene editor but it would allow you to move the individual keys around. I don't want to see the splines. just the key frames. Thanks anyway.

-=GB=-
 
  06 June 2003
The closest thing out there right now is KeyTrack.

http://www.spatial-design.com/plugins/KeyTrak/index.htm
 
  06 June 2003
Yeah, that's closer to what I was talking about. It looks as though You can only view the keys of the current items... Any others?

Thanks by the way,

-=GB=-
 
  07 July 2003
No, keytrack actually allows you to create sets of items to manipulate (at least thats what I understood).
CU
Elmar
 
  07 July 2003
Quote: Originally posted by ngrava
Nope. Like the scene editor but it would allow you to move the individual keys around. I don't want to see the splines. just the key frames. Thanks anyway.

-=GB=-


You can do that with scene editor?
Click "+" on the object you want to edit the keys on.. It works..
 
  07 July 2003
Quote: You can do that with scene editor?Click "+" on the object you want to edit the keys on.. It works..


that moves all the keys on an object not a single key

seems silly that they havn't added to scene editor

i would love to be able to move single keys in the scene editor
i have it open all the time for object selection ( dual montor)
Hope this will be there in LW8
 
  07 July 2003
T4d when you click on the plus to expand the object you get all the channels open then you click on the other plus on the time line part of the scene editor, however you can only move one key on one channel at a time.
Its strange, it seems to have most of the functunality you need apart from being able to make multiple selections so its pretty much useless now.

I wonder how hard it would be to make a script that does it, I guess pretty difficult or someone would have allready done it.
 
  07 July 2003
You can easily move single keys in the graph editor, select the keyframes you want to move, hit CTRL and drag with the left mouse button.

If you want to see the keyframes better then you can change the setting under the Display tab in the options panel.
__________________
[www.kvaalen.com]

Inspiration sources : http://www.louisfabien.fr - paintings
 
  07 July 2003
yeah i do know that you can move single channels in the scene editor but it's so close but not really a complete tool
not useful for character animation :thumbsdow

a dope sheet plugin as per maya and motionbuilder and even Poser works alot better

eg- you can grab a character IK target with all channels
( foot or hand etc ) and move them along the Timeline
giving another way to edit your animation

yes you can do it in graph editor but you have to open it select objects bring channels into Graph editor then select all channels then move them........................it would be quicker to move all the single channels in the scene editor :annoyed:

it would be SOooooo much quicker if you could just move mouse over scene editor and BANG move the key that's just sitting there in front of you, seems odd that's it's not there already maybe in LW8
 
  07 July 2003
For what little its worth I have been working on creating yes, yet another pluggin that would, in theory, handle such treatments. Basically it is more of a seperate app with a LW pluggin allowing full storyboarding, animatics, dopesheet, blah blah blah control. I have had a massive hold up on it due to my absolute total ignorance of sound programming and the lack of platform independant information available on sound. I have found a almost perfect solution to the whole problem in the new OpenML SDK. The only problem with that is that it has not been released yet even though it was promised at LAST years Siggraph and nobody seems to be alive on the forum board. Me thinks its vaporware. The other hold up is I'm waiting for info on a couple of SDK changes to LW which would allow more keyframe control. Anyways when, just don't ask when when will be, the plan is to have alot more control much like we have in Maya for LW. Plus alot more workflow managment solutions.
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  07 July 2003
Quote: Originally posted by Kvaalen
You can easily move single keys in the graph editor, select the keyframes you want to move, hit CTRL and drag with the left mouse button.

If you want to see the keyframes better then you can change the setting under the Display tab in the options panel.


Hmmm.... This really isn't the same thing. In the Graph editor, you've got all those curves and when multiple channels are selected, it's very difficult to see what is what. A Dope Sheet, as it's called in most programs, is like a general timing editor. You can view the keys for everything at once on a grid and select, move and scale them in time. This allows you to easily change the timing of your animation in a much more effective and intuitive way then in the graph editor.

This is also a really useful tool if you're doing pose to pose animation like I do. Say you where doing a shot where a character needs to react to something. You do the rough blocking and the director looks at it and decides it need to happen a little sooner. With the dope sheet, you just select all the keys for all the objects on that frame at once and move them in time. Or scale them or shift and large group of them, or what ever. Then, once the blocking is worked out, you can start offsetting the keys of the individual objects to make them feel more natural (which is very difficult to do in the graph editor). Also, scaling actions for groups of channels is a lot easier in a dope sheet because you see everything as a horizontal strip as opposed to a bunch of overlapping curves that are all over the place.

I'm not saying that the graph editor is bad or needs to be more like something else. It's a different tool to me. It's for when you want to adjust the speed at which things move and the ease in and out. which is different then the overall timing of poses.

-=GB=-
 
  07 July 2003
What I do is to create selection sets of objects/bones etc.
That way I can select all the finger bones at once and rotate them all at the same time (additively if theyre in a heirarchy).
I also create channel sets in the graph editor.
That way I can bring up a channel set say for all the pitch channels of every finger bone of the right hand and then I can slide the timing around. Lernie has a couple of use scripts (among a ton of other useful scripts) HERE .
One I use for Item selection sets is SelectFavoritesMC. The other I use for basic channel set manipulation is called ChannelsetsMC.
I have a tentacle rig HERE that has both selection and channel sets already created.
 
  07 July 2003
that a cool idea with the Favorites Splinegod i'll uses that =)

also when doing fingers I add a null, parent it to the hand place it above the fingers, then use follower motion plugin to then set all joints in each finger to a rotate or scale channel of the null
eg :-
set all of the pointer fingers pitch to the null's pitch
all middle fingers pitch to the nulls bank, etc

so you can control 6 fingers in all or use the last channel as a extra thumb control or a finger sprend,
( sometimes I have the thumb with it's own null )
then all you do is grab the null and can animate all the fingers from one object & graph editor is simple too.
 
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