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Old 02-07-2009, 05:02 AM   #1
crayon27
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Kyounglee Park
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getting thin smoke with FumeFX

I've created an event-based particle system using particle view in Max 2009. Now I'm trying to use FumeFX to simulate smoke filling up a room (100 by 100 meters) using particle source.



This is what I have so far. But what I'm aiming for is thin, wispy smoke that seeps in below the door. My ignition temperature is 50, burn rate 100, heat production 10. Any similar tutorials or comments will be appreciated.

Another problem is that the smoke shows up entirely white in the FumeFX preview window. How do I get the preview to show my results without having to render it everytime?

Last edited by crayon27 : 02-10-2009 at 12:47 AM.
 
Old 02-07-2009, 08:03 PM   #2
JohnnyRandom
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The preview is not as accurate as a render, it is simply a preview.

Have you added any lights to Fume? or are you just rendering ambient?
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Old 02-07-2009, 08:03 PM   #3
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