Bending

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 06 June 2003   #1
Bending

Sorry about the title

For the next few (5+) models I am working on, they are all helicopters. Does anyone have any idea how to make the rotors bend up and down? I thought of bones and a null, but i have no idea how to make this work in practice.

thnx for any ideas...
__________________
Broken, but everyone seems to like it that way
 
Old 06 June 2003   #2
How about just making morphs?
You can easily animate the bend.
 
Old 06 June 2003   #3
When you say "bend," do you mean a slight wobble found when the blades begin to spin? Or are you talking about a more extreme bend?
__________________
Author: ZBrush ZPipeline Guide for LightWave
Co-Author: Essential LightWave [8] / v9
Co-Author/Editor: LightWave Tips and Tricks

www.stevewarner.com
 
Old 06 June 2003   #4
i mean the shear as the helos pull off stupid dives etc, and when they are at rest.

i need to change the ammount on the fly as i animate (wow pad pun there), can mophs do that. plus my helo and the KA-50 have duel rotors which need to bend together and separatly.
__________________
Broken, but everyone seems to like it that way
 
Old 06 June 2003   #5
This guy(Richard Brak) is very clever with the expressions and such. have a look at the tutorial (especially the rotor droop section) , see if it helps. I keep meaning to follow all of them. Someday.

http://www.richardbrak.net/tutorials/copter/
 
Old 06 June 2003   #6
Use Bezier Bend its easy to setup and very nice to animate

http://www.infoseek.livedoor.com/~f...html#BezierBend

EE
 
Old 06 June 2003   #7
I'm going to go with Cman on this one. Endomorphs seem like the way to go. You can set up the changes in Modeler, then use the MorphMixer in Layout to blend between them with simple sliders.

If you need more control, then I would set up bones. But you probably don't need to for the type of thing you're talking about.

EDIT

I take it all back. Richard Brak's copter tutorial is the way to go! Thanks for the great link.
__________________
Author: ZBrush ZPipeline Guide for LightWave
Co-Author: Essential LightWave [8] / v9
Co-Author/Editor: LightWave Tips and Tricks

www.stevewarner.com
 
Old 06 June 2003   #8
Aww... that was too embarressing... I take it all back (I even removed it)... Go with that great coptertut
__________________
Erik Wernquist
www.turboforce3d.com

Last edited by Chagidiel : 06 June 2003 at 08:23 PM.
 
Old 01 January 2006   #9
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:45 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.