ToonAnim_Test

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  01 January 2009
ToonAnim_Test

http://feelalip.blogspot.com/2009/0...g-and-face.html
 
  01 January 2009
Hi, this is off to a good start. Nice work. I think you can start it out with a more dynamic pose. perhaps get more arc in the back or twist and very the feet so they are not twinning as much.
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  01 January 2009
It's nice, really toony style

I wonder why the character is not on the same level after the jump (which is a big anticipation I guess), he doesn't touch down after the jump.

I think it will be more readable with a floor.
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  01 January 2009
Hey MR. PHILLIP ...it looks good. but i think u should add ground .
 
  01 January 2009
Thanks for the comments guys.Yea.. i should have added the floor.The idea is to zip him off-screen in the air.Will address your comments,add the floor and post it again.
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  01 January 2009
Looks nice so far! At around frame 14 or 15 you start to come forward until frame 20 or so, then he moves much faster and runs out of the frame. I don't think you should have him come forward until you are ready for him to take off. Right now it is feeling like he runs into slime as he is taking off. Also, to enhance the cartooniness of the shot have more squash as he anticipates the take off, then as he is leaving the screen really stretch out his body as much as you can. Look at reference of tom and jerry and you will see what i'm talking about.

Keep it up!
~ Kent
Character Animator @ Reel FX
 
  01 January 2009
As i'm fixing my previous animation.. here's another blocking..

http://stunnerprince.fileave.com/slam.mov

Thank You
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  02 February 2009
http://feelalip.blogspot.com/2009/0...y-about-it.html
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  02 February 2009
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