01 January 2009 | |
![]() |
|
Assistant TD
portfolio
Marcus Krautwurst
Ubisoft Massive
Malmö,
Sweden
|
Attach Specific Splines
Hi Guys,
I don´t know if its pretty simple or impossible, the Documentation had no solution for my effort ![]() I have Spline $1 and Spline $2 in my Scene and I want to attach one spline to another, depending on their names. I saw there is SplineOps.AttachMultiple or SplineOps.StartAttach but afaik I just can go into the Attach Mode or something. Maybe someone can help me. Thanks ![]() |
01 January 2009 | |
![]() |
|
Lord of the posts
Richard Annema
Caustic Graphics / SplutterFish
Groningen,
Netherlands
|
try...
Originally Posted by 3ds Max Help -> SplineShape: Shape:
Add the splines from one spline shape to the specified bezier shape. The weld threshold will weld the endpoints of the new splines onto endpoints of existing ones if they are within the distance specified. |
01 January 2009 | |
![]() |
|
Assistant TD
portfolio
Marcus Krautwurst
Ubisoft Massive
Malmö,
Sweden
|
Works fine
![]() ![]() |
01 January 2009 | |
![]() |
|
Expert
|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. |
Thread Closed share thread |
«
Previous Thread
|
Next Thread
»
|
|
|