Attach Specific Splines

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  01 January 2009
Attach Specific Splines

Hi Guys,

I don´t know if its pretty simple or impossible, the Documentation had no solution for my effort

I have Spline $1 and Spline $2 in my Scene and I want to attach one spline to another, depending on their names. I saw there is SplineOps.AttachMultiple or SplineOps.StartAttach but afaik I just can go into the Attach Mode or something.

Maybe someone can help me.

  01 January 2009

Originally Posted by 3ds Max Help -> SplineShape: Shape:
addAndWeld <to_shape> <from_shape> <weldthreshold_float>

Add the splines from one spline shape to the specified bezier shape. The weld threshold will weld the endpoints of the new splines onto endpoints of existing ones if they are within the distance specified.

  01 January 2009
Works fine Thanks! So hidden in the Maxscript Reference
  01 January 2009
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