What's accesible during netrender

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  01 January 2009
What's accesible during netrender

I know there's certain stuff you can't do when network rendering, but I'm not very clear on what stuff I should avoid. In this case I have a scripted modifier, which refers to stuff like "renderheight" and some other global variables etc. The problem now is I can't debug it really, since it's only happening in the network rendering environment. So I'm looking for tips and hints on what too avoid in a script during network rendering.

I'm in the process of rewriting the script too make it a tool that sets up a rig instead of a scripted modifier that handles all the stuff, that way, there should be a whole lot less referencing system variables etc. But any pointers would be great!

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  01 January 2009
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