Exporting 2d/3d maps in .3DS files

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Old 12 December 2008   #1
Exporting 2d/3d maps in .3DS files

Hi guys,
I have been trying to export a model to .3DS file format but the final result doesnt have any of the maps in the exported file (e.g. 2d maps such as checkers or 3d maps such as noise). How can I keep the 2d/3d maps in the model when exporting the model to .3DS?


I really appreciate your help guys. (I use 3ds max 6)


Pete
 
Old 12 December 2008   #2
procedural texture maps arent supported in .3ds, thats just how it is.
 
Old 12 December 2008   #3
I see, thanks. So which of the available exporting formats support maps?
 
Old 12 December 2008   #4
none, you'll have to use bitmap textures and save them separatly.
 
Old 12 December 2008   #5
What? Never say never.

You can render any map (even a procedural) to a bitmap and use that. You can use this to bake down complex map trees into simple, single bitmaps. Then export 3ds.

Material editor, Utilities menu, Render Map...
__________________

 
Old 12 December 2008   #6
Originally Posted by jonahhawk: What? Never say never.

You can render any map (even a procedural) to a bitmap and use that. You can use this to bake down complex map trees into simple, single bitmaps. Then export 3ds.

Material editor, Utilities menu, Render Map...


I didnt say never
And baking/rendering it out to a bitmap. I know you can do that, but then it isnt procedural anymore and it loses functionality.
 
Old 12 December 2008   #7
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