12 December 2008 | |
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New Member
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Pete Abel
KNoxvlle,
USA
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Exporting 2d/3d maps in .3DS files
Hi guys,
I have been trying to export a model to .3DS file format but the final result doesnt have any of the maps in the exported file (e.g. 2d maps such as checkers or 3d maps such as noise). How can I keep the 2d/3d maps in the model when exporting the model to .3DS? I really appreciate your help guys. (I use 3ds max 6) Pete |
12 December 2008 | |
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On the run!
Kris .
Graphic designer extraordinaire
Belgium
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procedural texture maps arent supported in .3ds, thats just how it is.
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12 December 2008 | |
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New Member
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Pete Abel
KNoxvlle,
USA
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I see, thanks. So which of the available exporting formats support maps?
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12 December 2008 | |
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On the run!
Kris .
Graphic designer extraordinaire
Belgium
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none, you'll have to use bitmap textures and save them separatly.
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12 December 2008 | |
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Expert
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Jonah Hawk
techArtist
Portland,
USA
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What? Never say never.
You can render any map (even a procedural) to a bitmap and use that. You can use this to bake down complex map trees into simple, single bitmaps. Then export 3ds. Material editor, Utilities menu, Render Map... |
12 December 2008 | |
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On the run!
Kris .
Graphic designer extraordinaire
Belgium
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Originally Posted by jonahhawk:
What? Never say never.
You can render any map (even a procedural) to a bitmap and use that. You can use this to bake down complex map trees into simple, single bitmaps. Then export 3ds. Material editor, Utilities menu, Render Map... I didnt say never ![]() And baking/rendering it out to a bitmap. I know you can do that, but then it isnt procedural anymore and it loses functionality. |
12 December 2008 | |
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Expert
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