boats on sea

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  12 December 2008
boats on sea


I need to get some particles (instanced 'boats') positoned on an animated plane ( stormy sea taken from Pete Drapers 'Deconstructing the elements) to inherit their orientation and positon from the plane, ie so they're moving with the sea plane but are not overly affected by it. Ideally I would like to be able to scale the amount of inherited motion. Any advice would be greatly appreciated
  12 December 2008
I am not sure if that works the way you want to, but I would try as follows:

First create an instace of the Ocean-Plane and scale it down a bit along the Z-axis. This will be the emitter fo your particle system.

Create an empty PFlow system and put a Position Object operator in the Birth event. There you drop the instance of your ocean and activate Link to Object and Animated Shape.

This way the boats follow the waves of the ocean, but not completely, since the motion of the instance is a bit less than the motion of the ocean. You can control the amount of inherited motion by the scale of the instanced ocean.
  12 December 2008
If u have the particle flow toolbox #1 ur toolset gets extended dramaticly including the LOCK/BOND operator:

it lets u lock objetcs to a sufrace but at the same time forces influence it. so u can lock boats to a water surface bt have a slight breeze going to keep things moving naturally...might be worth testign the demo and purchasing it then. it really extends the particle flow.

kind regards,
  12 December 2008
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