Spin axis by surface normal

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2008
Spin axis by surface normal

I need a way, using box 3, to set the rotation axis by the normal of the closest point of a mesh so the particles would align to the face and then keep spinning.
Its for a slow-mo shot of something breaking through glass.
I would try box 2 but I need more control over the system.

I have a collision with the object that sends particles to the next event and I would like to set the spin axis in this next event. I would use speed space but all my particles are moving in one axis, not bouncing off the mesh. How would I do this?
Jordan Walsh
Senior FX artist

Showreel 2012
Check out my scripts at Script Spot!
  11 November 2008

Oleg B.
More about Particle Flow at Orbaz Forum
  11 November 2008
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:13 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.