Samuari model WIP (Good enough???)

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  04 April 2002
Samuari model UPDATE

Model I am currently working on for my online portfolio

Modeled in MAX (What a surprise!)

1879 POLYS (so far)
texures - body 512 X 512
face - 512 X 256
sword - 256 X 128

Only the torso and arms have unfinished textures, rest is finished.

Will post texture sheets once finished

Any probs or suggestions lets us know
Attached Images
File Type: jpg sam2.jpg (20.6 KB, 285 views)
'It's not what you can know, it's what you can do'

Last edited by mhb3d : 05 May 2002 at 05:43 PM.
  05 May 2002
Heres the body template as well that I am texturing on.
Attached Images
File Type: jpg samtemp1.jpg (35.3 KB, 279 views)
'It's not what you can know, it's what you can do'
  05 May 2002
The texture on the chest and arms is not so good , you need to look at pictures of the anatomy in that area a bit more , also look at some of the quack 3 textures kenneth scott produced if you want to see how good looking flesh is created ( get the quack 3 texture pack so you can see the actual maps ) , your lacking a certain organic tone to your texture . You also need to be very careful about obvious seems , like the blaring one between the head and the body texture . It sticks out like sore thumb . :shame:
  01 January 2006
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