MotorStorm2 Trailer

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  11 November 2008
MotorStorm2 Trailer

Hey everyone,

Sony finally released the MotorStorm2 trailer I've been working on, and also ended up using the sequence as intro.
I've done all the Matte Paintings (Digital Matte Art, since there were no locked-off shots and everything needed to be projected) on the entire thing.

Don't know what happened in the end but all the 3D vehicles and such look desaturated. At least on my screen.
Maybe it's due to the encoding/compression Sony did after delivery. I heard it's being aired on TV in the US though. Hope it looks better there.


Here is an IGN link:
http://uk.ps3.ign.com/dor/objects/9...IntroMovie.html
or
http://uk.ps3.ign.com/dor/objects/9...id=ppg08gn3a0vb


But you can also find it on YouTube:
http://uk.youtube.com/watch?v=yOnCUZ0oSiI


And there is a Quicktime:
http://s.ps3movies.ign.com/ps3/vide...e_qtlowwide.mov



enjoy



-m
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  11 November 2008
are all of the enviroments matte paintings? if so , oh my god some kick ass projections there! would be cool to show us some tutorials , wires, cameras, textures, hires pics
great work !
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Jaime Jasso
Lead Digital Matte Artist
Industrial Light and Magic





 
  11 November 2008
Thumbs up

holy crap that's impressive work...


- Mark
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www.dreamin3d.com - multimedia portfolio
 
  11 November 2008
Thumbs up

insane work. i would love to see some breakdowns or some making of.
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  11 November 2008
the environments are impressive and believable, and i think you did a great job! keep doing more of these!!
 
  11 November 2008
Great work. I like the way you used shots from the island of Kauai. That place has been the location for a lot of movies. The opening shots remind me of the helicopter ride I took there.
I hope all you guys can go there someday and see what I mean. Once again, great work.
 
  11 November 2008
Not every single shot in the trailer is a matte painting!

Originally Posted by jamesvfx: are all of the enviroments matte paintings? if so , oh my god some kick ass projections there! would be cool to show us some tutorials , wires, cameras, textures, hires pics
great work !





Thank you everyone,

First of all I would like to apologize for the lack of information I provided at first. Honestly I wasn't sure if there would be enough interest.

The footage was originally shot in 1080HD on Hawaii. I worked at twice that resolution. All shots were filmed from a helicopter and therefore the camera is constantly on the move. Sometimes the helicopter flew in one direction while the camera operator was panning in another. All of my work included a lot of projection with multiple cameras and relied heavily on good camera tracks. The life-action environment is astonishing and not all shots actually have big matte work in them. For some shots a combination of different colour corrections, controlled by rotoshapes and pulled keys, was enough to achieve what was needed. In the matte shots about 30-50% is real.

As for breakdowns I am afraid I don't know if I can post them here at all just yet. I really don't want Sony to be knocking on my door. But since the final has been released in 720HD I should be able to provide some 1280x720 images. For my next reel I was hoping to be able to show some of that stuff. So, please feel free to stay tuned and keep checking my website in the near future. Technique-wise I can explain as much as you wish. People on my team were doing loads of camera solves and then creating geometry from the point clouds, which I then imported into Maya and modified accordingly. For example in the long shot where the beach gets revealed the mountain on the right is all that is left from the original. The most painful shot on the entire project was the one with the volcano because all of the foreground, including that big smoke cloud, is real and with all the natural smoke rising we couldn't track the helicopter camera move appropriately.
I don't have a bulletproof approach because it always depends on the shot itself. Sometimes I need to start with a painting of the last frame, and sometimes I need to create two, one at both extremes. There are always a lot of changes down the line as well.
But if you have more specific questions, please do not hesitate to ask. And I will try to upload more visual information asap, either here or on my site or blog.

Thank you again.


Jaime, have you done any Matte Paintings for the Fable2 cinematics? Are you allowed to show any of those, if so?
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  11 November 2008
Some realy nice work there, a good mix of techniques!
I actually have to produce a shot very similar to one in there for a project i am working on at uni at the moment.
Thanks for sharing, look forward to seeing some breakdowns sometime.

Nick
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Nick Marshall
Head of Environments / Generalists
Double Negative :: Vancouver
www.dneg.com
 
  12 December 2008
Ncca

Originally Posted by space-sprayer: Some realy nice work there, a good mix of techniques!
I actually have to produce a shot very similar to one in there for a project i am working on at uni at the moment.
Thanks for sharing, look forward to seeing some breakdowns sometime.

Nick



Are you at the NCCA?
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  12 December 2008
No, im at Teesside, on the Visual Effects Degree. Have been learning matte painting myself over the past 3 years ready for my final project.

Nick
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Nick Marshall
Head of Environments / Generalists
Double Negative :: Vancouver
www.dneg.com
 
  12 December 2008
MS2 - breakdown 1

Originally Posted by jamesvfx: are all of the enviroments matte paintings? if so , oh my god some kick ass projections there! would be cool to show us some tutorials , wires, cameras, textures, hires pics
great work !


Because I've been getting a lot of questions about my workflow in the past 6 months...





My usual weapons of choice are Photoshop, Maya, Shake. At work most often I'd be provided with shot footage and don't need to start complete paintings from scratch. There is usually a tight brief and after the client sent over the shot footage I start mocking up some sketches and concept art. Ideally they already have storyboards or some kinda thumbnails to have an orientation and get an idea.
While waiting for approval or feedback I gotta already prepare other shot concepts and also dig through my photo library for relevant pictures.
Once all changes are made and I get an ok I got about a day to model the necessary environment in 3D. As soon as that's done, I start the first projection tests.
Although I would have carefully planned out details about that at an early stage. Mostly even before starting the concept.

(...)

Of course there will be endless changes between this point and the final stage. That's the agonizing fun part of the job. Endless back and forth with the compositors and 3D guys and even some late nighters.


I'll post some more later on if you guys are still interested.
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Last edited by milanschere : 12 December 2008 at 03:20 PM. Reason: freeimagehosting link broke
 
  12 December 2008
Really amazing stuff. Thanks for taking the time to put up the work in progress shots to and explaining your approach.
 
  12 December 2008
Really interesting! Loved the intro and would love to see a breakdown when possible.
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  12 December 2008
freeimagehosting

Originally Posted by Grrrrrrr: Really interesting! Loved the intro and would love to see a breakdown when possible.


Yeah, sorry. The freeimagehosting link broke. Here is another one:


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I'm making a movie!!
 
  12 December 2008
great work ! here as I said before, your camera projections are so cool and the mood is excellent!
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Jaime Jasso
Lead Digital Matte Artist
Industrial Light and Magic





 
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