How do you model a flathead screw?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2008   #1
How do you model a flathead screw?

I mean, sounds easy.... but I cant seem to wrap my head around it. How would you guys model a flathead screw? Just the top part and not the spiral part cause that wont be seen so there's no point in doing it...
Any help would be awesomely appreciated.
Thanks
L
 
Old 11 November 2008   #2
Create a cylinder, scale the top up and cut or boolean the recess.
 
Old 11 November 2008   #3
I'm going to stay away from booleans for this model... I dont feel like they have a very good result (wierd mesh issues).
Anyone else? MAybe toss up a screen capture of how you do it?
Thanks again.
L
 
Old 11 November 2008   #4
hi

create a cylinder with 32 segments, turn into an editable poly and delete everything but the top. cut it like this:

extrude with a negative value whatever parts you want for the recesses.

target weld vertices until you end up with something like

define the edges

and add a turbosmooth


just a quick and dirty walkthrough i got while trying it. i assume you have basic hard surface modeling knowledge.

hope it helps
cheers
 
Old 12 December 2008   #5
Hi, divi,

Interesting workflow. My suggestion is that after looking at your topology you don't need a meshsmooth/turbosmooth modifier for such an object. I think that it will look as good even with regular smoothing from "edit poly". No need of thousands of polys for such a small object which may not even be close to the camera.
 
Old 12 December 2008   #6
"+" Font spline & circle spline. Combine. Extrude. Convert to polys. Delete bottom.

thorn
__________________
neverwake.com
 
Old 12 December 2008   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:02 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.