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Old 11-12-2008, 08:41 PM   #1
balade
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D. Adan Perez
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Question regarding Shape Keys

Random question, Is there a way to use driven shape keys with the Blender game engine?

Setup a shape key (horribly at that) and i see the action affecting the bone is working however the mesh is not deforming. I suppose technically game mode isn't pose mode though.... In anycase, is it possible to use shape keys driven or otherwise inside of the game engine?
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Old 11-12-2008, 11:36 PM   #2
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Hi there, yes it is possible to use ShapeKeys in the Blender Game Engine since version 2.47

Either with the ShapeAction actuator, or (the best way) with an IPOdriver. Exactly in the same way you'd do it for rendering, setting the driver from the N panel in the respective IPOCurve shape key channel.

In the Yo Frankie! Open Game we needed this tool and a developer (Benoit) from Belgium, coded it for us, ain't open source awesome?

If you search in Yo Frankie blog for "files online" or so, you can get a demo, with frankie and a small level, if you open Frankie you'll see it has ShapeKeys for the blinking, and the wings spread.

(always recommended to use the latest official release: 2.48a, and always *much* better to use the latest SVN sources or build your own)

Cheers!
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Old 11-12-2008, 11:36 PM   #3
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