Steampunk Myths and Legends Entry: Nico Strobbe

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Old 11 November 2008   #1
Steampunk Myths and Legends Entry: Nico Strobbe

Nico Strobbe is entered in the "Steampunk Myths and Legends" update: View Challenge Page

Latest Update: Finished Video: Creation Of FrankAndSteam
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Old 11 November 2008   #2
Well,

lets have another try at a big challenge.
At the moment i'm sill putting the last hand on the hardcore modeling challenge which is a steampunk challenge as well. So i could say i'm a little warmed up already.

good luck to all.
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Old 11 November 2008   #3
I got a kind of first raw concept and want to post i before it's too late!

it's a cliché, but it's called:

The Creation of FrankenSteam!

So, in a little more broad explanation: Frankensteam made a monster from various parts of steamy and non-steamy things. Creating a monster that can be seen as a custom built low-steamer.
It will have the characteristics of a low-rider (impala like) and mechanical arms, a monster of frankenstein looking head and a huge steam engine sticking out of the hood.
I kind of spoil the fun now, but the trailer will try to hide the complete creation.
It will be cartoony, fun, and short. So let's sharpen the pencil and let's get to designing this beast. Since i'm not a real rigger and skinner, i'll make frankensteam as well as a mechanical character with much more simpleness.


cheers all and keep tuned
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Old 11 November 2008   #4
Work In Progress: Creation Of FrankenSteam - Concepts



I finally got my first Concept drawings online.

At the moment i'm doing much research towards the mechanics for the main character, to ensure he is a flexible one with lots of possibilities toward it's riggin.

a Few notes:

* Arms are very free and flexible and movements go beyond the shoulders.
* Arms and Legs will be extendible to extreme lengths. (Still maintaining a cartoony feeling.
* Flexible parts that will add interesting secondary motion to animations.
* A few transformable items like the lights to build up a higher flexibility in animation.
* Lots of lighting possibilities to ensure emotive expressiveness.
* Steam exhausts to express style.

And much more.
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I'm not a computerfreak!! but a freak with a computer!
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Old 11 November 2008   #5
Work In Progress: Creation Of FrankAndSteam - Concept part II



This is another more complete concept but still not exactly where it needs to be. Modeling will start very soon.
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I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Old 11 November 2008   #6
If you put anywhere near the amount of detail you put in your steampunk starwars walker, you will do very well indeed.

Best of luck to you mate.

-Cheers

Last edited by RageOfAges : 11 November 2008 at 02:16 PM.
 
Old 11 November 2008   #7
Oh Nico, I'm subscribing to your thread

FrankenSteam I'm can't stop laughing

This is gonna be a good one, don't forget the "It's alive, it's alive!!!" in your trailer
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Old 11 November 2008   #8
Thanks RageOfAges, i don't think i'm gonna push the limit again with this modeling. Will be more moderate and will focus more on overall feeling. The walker gave me too many problems with software limitations.

Hey Gerard, it will be fun to say at least. Have already many little jokes ready in my mind. Won't really tell them now but i hope i can use them. And this also includes the "it's alive" sentence.
By the way, in the title of the last concept you can see i changed the title of the project to "FrankAndSteam Creations".

This will be the name of the building as if it was a company. This way i move further away from the original story and make it a more interesting piece.

cheers
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Old 11 November 2008   #9
Work In Progress: Creation Of FrankAndSteam - Modeling progress I



Here is a progress render for the creation of FrankAndSteam so far.
Mostly this is still a mix between polygons and nurbs to make it easier to change certain shapes. As detail get's added, nurbs surfaces get polygonized and adjusted as we go.

In this render you see the 4 main elements of the creature. The head proxy, the upper body (steam power) the lower body and the leg. The leg will be exciting out of 3 parts that extend the length of this lower part.
Most parts still contain little detail so still much to do.

cheers
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Old 11 November 2008   #10
Cool

nice clean and detailish model,
I like the overall form of this machine also
keep up good works,
mim,
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Old 11 November 2008   #11
Good start Nico, you lucky I had no time to work on mine.
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G'rar...

Master & Servant

my site

 
Old 11 November 2008   #12
Thanks mim,

the overal shape will look a lot heavier with all 4 legs, but posed this will be a freaky beast. At the moment a lot of shapes and stuff look like animal inspired mechanical shapes. Pretty fun. With all four legs it looks like a libel. The back part is like a whale and the knee contains a snail like head.

Hey Gerard, yes, i am so happy you didn't work on it
Your last update was already a nice step forward. But even if this modeling seems fast, afterward i still have uv mapping to do and shading and texturing. Damn i'm getting depri even thinking about it. Just like i did with the Walker, i think the detail makes it easyer to just do shading and minimal texturing. Let's hope it works.

cheers and detail is adding and adding and adding and becoming a possible problem later on.
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Old 11 November 2008   #13
Work In Progress: creation Of FrankAndSteam - Modeling progress II



Some mere update on the detailing and progress is going a little slow i think. But i did do more work than meets the eye.
The lower part of the leg is already build in poly's in 3 parts that fit seamlessly and are containing pistons.
Getting the surface smooth is a lot of work.

Still almost all parts for the upper part of the body are still nurbs so converting everything also will take a lot of time.
__________________
I'm not a computerfreak!! but a freak with a computer!
And I'm not afraid to use it!
 
Old 11 November 2008   #14
Looking awesome, of course, nico!
Nurbs, though? ouch!
I have no doubt you'll pull it off great. Keep it up.

-Joel
 
Old 11 November 2008   #15
Thumbs up

Wow nothingness really good job on the modeling. Your imagination and creativity is something special. Heres some sugestions to help bring out the best.

1. Color Scheme (this will make it stand out)

2. Dirty Textures (this will make or break the design)

3. Use reference (see what color & textures make for a strong piece)

Good luck, (ill keep my eye on this one)

Richard Falcon CGiMATE Animator
http://hungryrich101@yahoo,com
 
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