|11 November 2008||#1|
Join Date: Jan 2007
Simple BONES rig, need help (3ds MAX)
I'm rigging a whale with a 6 boned chain. I only need the bones to be affected by each other when rotating them, with a slight fall off, like a bend link. Whats the easiest way to this ?
Can you do with a solver, or do I need to do an expression ?
|11 November 2008||#2|
Join Date: Aug 2006
You can use a simple FK chain, or using a Spline-IK would be a fast way too. even you
can rig in a way that behaves automaticly regarding to the time slider , you can use some
bones and with some equations that they deal with time slider add some rotation offsets or whatever you want.
|11 November 2008||#3|
Join Date: Aug 2003
Several ways to do so.
Easiest wasy to setup would be parameter wiring, expressions or script controllers would be more elegant, but require a bit more work than point and click.
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