Help! Corrective BlendShapes in 3ds Max

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  11 November 2008
Help! Corrective BlendShapes in 3ds Max

I am rigging a character in max and I want to dosome corrective morph targets for the head for the mouth open and talking. When I add my morph target for the mouch open and go to 100 on it, the character slides off the bones. Can anyone help me with this problem?
I made the mouth open morth target by opening the jaw bone into position, copy the skin, then vert wrangle it into the correct shape, and then added it as a morph target.
Maybe I am just making the corrective shapes wrongm can anyone explain how to do Corrective Blendshapes in Max in full detail if possible?

  11 November 2008
I'm sure there are other ways to do it, but here's a free plugin that can help:
  11 November 2008
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