DIRTY CAR, ji woong Chung (3D)

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  10 October 2008
DIRTY CAR, ji woong Chung (3D)

Name: ji woong Chung
Country: South Korea
Software: After Effects, Maya

Hi~ everyone.
I have seen a work of in the meantime other people.
There are a lot of the people who do it too well.
Therefore, I am encouraged, and I put.
This is my third car.
I want to learn in the future from more things.
I will make hard in the future it.

It make with Maya and Aftereffect. ^^
  10 October 2008
Thumbs up

The dirt on the car is really well done..... nice work man! 5*

__________________________________________________ ___

My latest works :
AudiR8: http://forums.cgsociety.org/showthread.php?t=676303
Ultra Realistic-OceanShader: http://forums.cgsociety.org/showthread.php?t=681516
The Mechanical Blue Mussel: http://forums.cgsociety.org/showthread.php?t=680459
Gallery: http://fayezalsalka.cgsociety.org/gallery/
  10 October 2008
Really cool image. Great modeling and lighting. and nice idea with that dirt!
I really like this picture. Thumbs up!
  10 October 2008
The dirt does give it some nice character, well done. One thing though, there should be two smear patterns on the windshield from the two wiper blades.
  10 October 2008
Very realistic , good job
  10 October 2008
excellent. glad to see something different than all the perfectly clean car models
  10 October 2008
Great texture job, you could put some cracks on lights, and put that car in some reel environment 5 *
  10 October 2008
I agree with Vlada3d, it would look great in an out door environment.
And i think the lighting of the car looks much more like it would be outside not inside of a studio.
Otherwise very nice render!
polygon lover
  10 October 2008
wow, the dirt is awesome! i love dirty cars heheh
Emily tries but misunderstands :(

Uplift Universe WIP

my animation wip

Deviant gallery
  10 October 2008
i love how the dirt is smeared over the window by the 'windowwasher' (is that the correct word for it?), its a nice detail
  10 October 2008

Thank you so much. everyone
I will try in the future hard more.
Let's see again it next.
  10 October 2008
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