Exproting translation as well as rotation

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Old 06 June 2003   #1
Exproting translation as well as rotation

been having a lot of fun putting some FBX motion files on my lifeless characters.

One problem though...how do I export the motion back to LW without it just performing the action "in place".

Let's say for example, in Mb the character runs and kicks. When back in LW, the character does all the actions, there is just no moving forward or backward, everything just happens at 0,0.

is it possible to to get the movement of the root bone(Hips) back to LW?

Mike
 
Old 06 June 2003   #2
I had the same problem. Read this thread for the solution.

-ub52
 
Old 01 January 2006   #3
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