Game Icons - character - Cannonball

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 06 June 2003   #1
Game Icons - character - faxe

This guy used to work on a cirkus as a living cannonball. Being a cannonball ever since he was a child deformed his body and is the reason for him having such wierd proportions . He was sleeping inside his cannon as usual when the disaster came. Protected by the thick walls of the cannon he survived and is now searching for answers. What exactly was it that killed almost everyone on earth?

To help him in his search he use a motorbike with his cannon attached on it. He can pull off kinda cool moves by jumping in his cannon and shoot himself up high in the air with the help of the remote controller in his chestpocket while the motorbike is going at full speed. On his quest he later finds various items such as a parachute which he can use after being shot up in the air.

The game itself is a third person platform game.

Last edited by faxe : 06 June 2003 at 04:48 PM.
Old 06 June 2003   #2
I like it, very creative.
"It's survival of the fittest Max, and we got the f*ing gun." -Marcy (pi)
Old 06 June 2003   #3
progress so far...
Old 06 June 2003   #4
more progress...
Old 06 June 2003   #5
small baby steps

Old 06 June 2003   #6
hmm.. might as well post this too.. worked some more on the arms.. critique is very welcome!

Old 06 June 2003   #7
Ok, ready to texture him now i think. A little bit of critique is very much apreciated.


Last edited by faxe : 08 August 2003 at 10:07 AM.
Old 06 June 2003   #8
are you planning on modeling the cannon too ? It Looks like your poly count is low enough to do it
Old 06 June 2003   #9
Yeah, if I have the time I will do his vehicle with the cannon attached to it. I have some concepts on it but unfortunately i can't scan it in since school's finished for summer. I'm also thinking about adding some more detail to his face too.

Btw, is there a way to meshsmooth a selection of polys only(not the whole object) in 3ds max5?
Old 06 June 2003   #10
Give HSDS a try.
Old 06 June 2003   #11
Hmmm, maybe a stupid question, but what is HSDS?
Old 06 June 2003   #12
Quote: Originally posted by faxe
Btw, is there a way to meshsmooth a selection of polys only(not the whole object) in 3ds max5?

Easy to do actuall, here is how:
  1. select polygon selection in the Edit Mesh Modifier
  2. Now select just the polies you want too smooth
  3. Now add the MeshSmooth modifier
  4. Under the Subdivision Method pull down menu you should see a check box labled "Apply To Whole Mesh" uncheck this
  5. You will only smooth those selected polygons now, it my not show correctly until you add a new Edit Mesh modifier though.

You my get a few new polygons around the selected area (if you have add any iterations,) but there shouldn't be any other areas in the mesh smoothed.
Visit me at for art, info, and upcoming details about Fabricating Reality projects.
Old 07 July 2003   #13
Update. Tweaked the mesh a little, unwrapped him and started the texturing.


Last edited by faxe : 08 August 2003 at 10:07 AM.
Old 07 July 2003   #14

Last edited by faxe : 08 August 2003 at 12:14 PM.
Old 07 July 2003   #15
What a wicked character

You know that the polygon-counter only counts tris if the mesh is EditableMesh, right? If its EditablePoly, you wont get the correct count. Just a warning, because te mesh looks quite heavy....

Good luck on the texture
  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:36 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.