Game Icons - Character - Devi

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  06 June 2003
Game Icons - Character - Eturnip

I felt it was finally time to throw my hat in on one of these challenges. This is some concept in progress for a game project I'm actually working on, so really what could be a more perfect choice.
Description and background to follow.

Last edited by Eturnip : 06 June 2003 at 05:27 PM.
  06 June 2003
the concept looks great, and the arms are really, really long. nice style.
  06 June 2003
wow very nice concept

  06 June 2003
WoW Excellent!!!!

ETurnip Just Carry ON and On and On
  06 June 2003
omg w00t. that is badass.
i l l O g i c
  06 June 2003
A game description can be found here.
This particular character is Devi.
Devi is rightous fury embodied. A primal force of agression and power. She attacks swiftly, smoothy, and brutally.
On the battlefield, her thralls gain great advantages of speed and destructive force. What her legions lack in perception and stealth they more than balance with might. She, herself, lacks in defensive ability and ranged attacks, but let god help the poor soul that comes within her reach.

Normally, If I were modelling a human character I would probably start with an older stock human model I had made. Seeing as this is a challenge I have started by quickly roughing out a new base model..... more to come

  06 June 2003
I'm finding the biggest challenge in this "challenge" so far is finding time to actually work on this character. Well here is another update.
  07 July 2003
looks like I gotta pick up the pace if I hope to get this challenge done in time... I'll have to powerhouse the textures.
a few more additions to the geometry as well as a few tweaks and I should be done the model. Any glaringly obvious problems?

  07 July 2003
Her arms and hands are too big!

*looks at concept*

Err...never mind...sorry for buggering you

(It looks good )
"...and the earth becomes my throne
I adapt to the unknown
Under wandering stars Iíve grown
By myself but not alone"
  07 July 2003
Okay here she is for the last time... as the crunch approaches I'll be frantically texturing from here on out. Hope I can make it.

  01 January 2006
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