A question about MentalRay dielectric_material

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  09 September 2008
Question A question about MentalRay dielectric_material

Hay guys,i want to make a bottle of red wine in maya.I use MentalRay dielectric_material,but i think it is to much transparency,i want it to be more mellow,i tried mib_opacity node,but it didn't work.does someone know solution?thank you
  09 September 2008

Dielectric material in Maya is deprecated. Try using mia_material or mia_x instead?

Which version of Maya are you using?
  09 September 2008
I use Maya 8.5
The bellow two pictures,the first is i made in maya,the second is i wanna it to be
  09 September 2008
Your image...

...didn't work, try using ImageShack instead?

Here's a quick example of mia_material. Don't bother with the dielectrics, they are very limited and although they can work, they are often buggy and don't work well with lights anymore.

  09 September 2008
Here are the two pictures.
The wine is your picture is not accurally I wanted...

I'll try the mia_material.

  09 September 2008

I understand now... You're trying to render Cognac! Yum!

On the glass material, are you overriding the Maya shaders entirely? I think a little reflection or refraction blur should do the trick, but honestly your glass looks pretty good to me. A little too clean, but perhaps a very light, non-noisy bump map could help your glass have a little more realism? It's flawless right now, and if anything too clean, but I think it looks great this way.
  09 September 2008
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