What Lies Beneath - VFX Challenge - CobraX

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  06 June 2003
What Lies Beneath - VFX Challenge - CobraX

  06 June 2003
Good Luck Predator!
dead.mans.chest.comp | vfxlog.meyemind.com
  06 June 2003
CobraX, the best of luck!!!
j00 r3? H??
  06 June 2003
  06 June 2003
Thanks a lot for the kind words, bi0hazard, Tuqui-tuqui and Cogliostros, i really appreciate that Thank you!

Cogliostros, i hope to see you there in the challenge!!!
  06 June 2003
Hey people,

I would like to know how to take a boulder and have it fragmented into chunks upon an Impact in Maya, i don;t know how to do this...shall i use "Shatter" or is there another way which offers more control?

Thank you for the help.

  06 June 2003
hmmm... i know in max 5 its Particle array then u can choose a node and it breaks off with lots of options but my maya expertise is limited...
:cry: Sup Nerds..Keep it Real
Try out these forums brand new
  06 June 2003
Shatter is prob the best and easiest way if you arent very particular how you want the pieces to break exactly or how. Define how many pieces and give them some weight and gravity and it works pretty well. Maya help shows how to set up the shatter in depth.....

  06 June 2003
Nice Andrei, Shatter works Very well....eventhough the geometry's traingu;ation is making dome interpenetraiton the dynamics are not that much altered Thanks For the tip!

Otherwise regarding the challenge i feel i won't make it as i got Hired last Monday (the 16th) in a company that wants to produce it's Own IMAX movie.

I am fresh outta school..since last September ... and i am in a learning frenzy to be sure to make the best for them.

so good luck to everyone else in the challenge this is sooooo much of a learning tool!!! ...who knows i may do it too..but not now....

  06 June 2003
ARRGGHHH!!!! Another one!!!! :annoyed:

Anyhoo, good luck with the IMAX movie. Give us a link when you have something to show!!!
j00 r3? H??
  06 June 2003
Cheers Tuqui-tuqui!!!!
  06 June 2003

Hey Guys,

I am looking forwoard to learn how to create in Maya some Thick Smoke. Kind of like when you see a space shuttle taking off, or when you see a volcanic eruption i want to do an effect looking exactly like a billowing plume of a volcano with huge thick smoke detailed....

I just can't do it, i tried the Missile tutorial on Highend3d...but it doesn't do it.

I really dig this effect and want to learn how to make it.

If you guys have pointers, tips, links, or what have you i would very thankful.

Thanks in advance !!!!!

  07 July 2003
Hey Guys,

I have a clip of the effect i want to achieve, so here it come: http://cobraxvfx.tripod.com/Shockwave.avi

I really hope to find some fast way of learning on how to do it....as i am being watched closely...

Thanks for suggestions and tips/hints/tricks on how i should start doing this in Maya...

I did take a look at those fluid effetcs.... soooo many settings possible...

I don't know if i should use particles on multiple layers...(sprites for clouds...multipoints for fiery effect...or just Cloud particles..or...or..man i fear to get myself lost..)

The clip is in DivX 5.0.5.

  07 July 2003
Hey all,

Those pics are the kind of smoke i would like to reproduce using Maya. And you can imagine the kind of animation that goes with it.

All this has to move in a shockwave fashion. I did try the cloud particles..but i don't seem to get to THAT effect...any suggestions on how to use those type of particles...I know i still have to play with them.

Anyways i will manage , with your help guys to get that effect!

Right-Click>Save Target As... for the following Links.
Or Copy-PAste Adresses in New web browser.

Excuse me please about the inconvienience.



Thanks for the Help guys
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