maya2008 FullBody IK problem

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  09 September 2008
maya2008 FullBody IK problem

Hey. Im banging my head to wall here.
yesterday everything worked fine. Im makin a fully automized rigger with mayas
full body ik system but suddenly my rigs wont work as full body. when I pull my
hand efector the shoulder and rest of the body doesnt follow.
same thing with feet. I dont know what I have messed with python.
Not even a restart of maya help.

argh please help

edit:
even in a completely new scene the fbik examples wont work.. yesterday they did.
edit2:
other issue with fbik is when adding extra pivots you cant pin/unpin these from right mouse button menu

Last edited by kojala : 09 September 2008 at 10:27 AM.
 
  09 September 2008
Modify > Evaluate Nodes ... are they all checked?
 
  09 September 2008
yes all checked. I tried check/unchecking but no help. normal ik is working
but no full body effect
edit: this is so weird. I tried with other computer and everything is ok there.
edit2: the realistic shoulder solving works when set to 1.

Last edited by kojala : 09 September 2008 at 10:43 AM.
 
  09 September 2008
can anybody help?
Any autodesk people here?
 
  09 September 2008
well I reported about this to autodesk and..
at the moment getting only a bug number 309769
 
  09 September 2008
argh. fbik started to work!!

In my setup I had made a second animation skeleton witch drived the skinned skeleton.
and the fbik drived the animation skeleton. I tested my script so that I would have only
one skeleton whitch would be driven directly the fbik.. and full body effct came back!!

weird..

and now all fbik examples work also..
ps. and when I tested again with double skeletons all worked. argh

Last edited by kojala : 09 September 2008 at 02:08 PM.
 
  09 September 2008
now it stopped working again!!

I was just testing animation with it.
and using only one skeleton.
seems that I have to create my own rig.

doesnt anybody use this fbik rig?

Last edited by kojala : 09 September 2008 at 12:02 PM.
 
  09 September 2008
now it started working again..
I just started keyframing again.
 
  07 July 2009
I'm just starting to use FBIK and I've run into problems that don't make sense. Maybe I shouldn't use it after all. What are the advantages, if any? Seems like no one has regular success with it.

Kojala, did you give up on it in the end?
 
  07 July 2009
its buggy but you can get decent results for quick simple stuff. try using the biped factory plugin @ youneedthisman.com and u can get a quick rig setup. dont use it with animation layers or it will screw up, also alot of times editing animation curves maya will crash it so u need to back up .

i use it cause i just like the feel of the rig when it works and i find it very quick and controllable. there are more advanced rigs out there like anzovins but i think FBIK is easier to use.

i think its use able for shorter projects
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Scott Turner
 
  07 July 2009
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