# Blending transforms

 08 August 2008 pchela1313 New Member   portfolio Matthew Poplawski Poland Blending transforms Hi, I wrote a script that can save transforms for any objects. Also it shows a preview of stored poses. It works quite well, but now I want to add a slider that will blend between this poses. I made this slider but the problem is that the transforms blend in linear way. Just like on this image: But I want to make it blend based on circle curv. Because now it works like stretchy system. How can I made this to work? Here is a part of script for this slider: `````` on BlendPosesSl changed i do ( if ca.count > 0 then ( for b = 1 to (ca.count-1) do ( --curTrans[b] - current Trasform of object that is stored --vals[b] - a saved pose temp2=vals[b] * PivotPose.node.transform temp4=(matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) -- temporary matrix temp4.row1 = (temp2-curTrans[b]).row1 * [i,i,i] temp4.row2 = (temp2-curTrans[b]).row2 * [i,i,i] temp4.row3 = (temp2-curTrans[b]).row3 * [i,i,i] temp4.row4.x = (temp2-curTrans[b]).row4.x * i temp4.row4.y = (temp2-curTrans[b]).row4.y * i temp4.row4.z = (temp2-curTrans[b]).row4.z * i withBadScale = curTrans[b]+temp4 EndTransform = (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) -- another tomporary matrix EndTransform.row1 = withBadScale.row1 EndTransform.row2 = withBadScale.row2 EndTransform.row3 = withBadScale.row3 EndTransform.row4 = withBadScale.row4 EndTransform.row1 /= withBadScale.scalepart.x EndTransform.row2 /= withBadScale.scalepart.y EndTransform.row3 /= withBadScale.scalepart.z theSourceScale = vals[b].scalepart theTargetScale = EndTransform.scalepart EndTransform.row1 *= (theTargetScale.x + ((theSourceScale.x-1)* i)) EndTransform.row2 *= (theTargetScale.x + ((theSourceScale.x-1)* i)) EndTransform.row3 *= (theTargetScale.x + ((theSourceScale.x-1)* i)) AllObjects[b].node.transform=EndTransform ) ) )`````` share quote
 08 August 2008 CGTalk Moderation Expert Thread automatically closed This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum. __________________ CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. share quote

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off CGSociety Society of Digital Artists www.cgsociety.org Powered by vBulletinCopyright ©2000 - 2006, Jelsoft Enterprises Ltd.