Direct X 11 To Use GPU For Parallel Processing
|Direct X 11 is coming, and it looks pretty awesome. Sure, you get advancements in shading and better support for multi-core machines, but what's really got our heads turning is the concept of letting programmers use the GPU in your video card to do some of the heavy lifting, meaning your graphics chip becomes a second, parallel processor. While the idea itself isn't new this is the first we've heard of Direct X using such technology and we're sure it'll have PC gaming fanboys drooling when it rolls out, whenever that happens to be.|
Using the GPU for processing data is not exactly new, but having the weight of MS behind one standard way of accessing that power is what will FINALLY push this technology from a niche into the mainstream. Right now there is way too much BS concerning what brand of videocard you have (i.e. stuff like Gelato obviously wouldn't work with ATi cards) and then what model card you are running ("pro" versus gaming). This technology has needed one big name within the industry to guide developers, and looks like DX11 might be it. Very cool news.