|07 July 2008||#1|
Freelance VFX supervisor
Join Date: Dec 2002
Spawn inherit material_ID (with p-age map)
I have some particles that I want to spawn trails of other particles.
Now, I want EACH TRAIL to have its own material.
So, what I need is to give the ORIGINAL particles random material ID's, and then have the spawned particles inherit those material ID's.
Now, using the technique described in this thread: http://forums.cgsociety.org/showthr...?f=206&t=367278
I can do just what I want, except - I can only get that method to work with "material static", and since I need a Particle Age map, I need "material dynamic!"
What do do?
Thanks in advance!
|07 July 2008||#2|
Join Date: Sep 2003
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